Mutator Help!!!

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DrCrook

New Member
Nov 2, 2009
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Hi, I was given an assignment to do the following:

create a mutator using WOTGREAL and UDK to create a mutator that modifies a weapon as well as its projectile.

and also modify the game rules.

Where Im having trouble is:
Which weapon to pick to modify and how to get it to use the new projectile I create/modify whatever.
I was attempting to do the rocket launcher and its rocket, but I just dont know what I have to do for it.

Secondly how/where to stick my files at for using the UDK, along with what .ini files I might have to change.

Any help is much appreciated,
Thanks,
~Dave
 

Wormbo

Administrator
Staff member
Jun 4, 2001
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www.koehler-homepage.de
Modifying a weapon and its projectiles is relatively easy as it only requires you to subclass the weapon and its projectile class and then use a mutator to replace the original with your modified version. And if you already have a mutator, it's easy to slightly modify game rules by adding a GameRules subclass as well.

How? Check the docs.

If you need additional help, I recommend posting in the Unreal Development >> Coding subforum and not in the UT3 area.
 

DrCrook

New Member
Nov 2, 2009
4
0
0
Modifying a weapon and its projectiles is relatively easy as it only requires you to subclass the weapon and its projectile class and then use a mutator to replace the original with your modified version. And if you already have a mutator, it's easy to slightly modify game rules by adding a GameRules subclass as well.

How? Check the docs.

If you need additional help, I recommend posting in the Unreal Development >> Coding subforum and not in the UT3 area.


Ah! I didnt think you could replace the projectile like that...cool. Ill check out that section for everything else. Thanks man.
~Dave