Hi,
I am currently developing an open source simulation of human crowd movement using the Unreal tournament 2004 engine for research matters. Though, to get a realistic simulation I need to be able to modify the walk speed of each spawn (in fact humans do not all walk at the same speed) otherwise it would look a bit odd.
Is there a way to control this parameter in the unreal tournament engine?
I am using sockets to interact with the unreal server.
Is it possible to add new animations to a spawn ? (I am actually thinking about moving the head of a spawn while it is moving around)
Thank you for your help,
Feez.dev
I am currently developing an open source simulation of human crowd movement using the Unreal tournament 2004 engine for research matters. Though, to get a realistic simulation I need to be able to modify the walk speed of each spawn (in fact humans do not all walk at the same speed) otherwise it would look a bit odd.
Is there a way to control this parameter in the unreal tournament engine?
I am using sockets to interact with the unreal server.
Is it possible to add new animations to a spawn ? (I am actually thinking about moving the head of a spawn while it is moving around)
Thank you for your help,
Feez.dev