Hanover_Fist said:THE COOLEST JOB IN THE WORLD
spineblaZe said:Um, can I play qWaK3 on that thing?????
TossMonkey said:****, that was a dumbass typo wasn't it?
Yeah Doom was 10 years old on the day of that stupid post. Still, my post still stands, 10 years and look how far we've come. Doom3 is on the horizon and it looks cool, imagine 10 years from now.
spineblaZe said:Um, can I play qWaK3 on that thing?????
TossMonkey said:It wont take that long. You've got static meshes now which you can copy & paste to your will, soon there will be a huge library of models that will be standard (a bit like virtual props), and you wont need to model each individual polygon either because of new technologies such as bump mapping and pixel shaders. And with BSP it doesnt matter because once we have completely realtime rendered lighting you wont be able to tell the difference between a static mesh and bsp.
I'm glad you used those words that I put in bold. *cough* Michelangelo's David *cough*TWD said:Artists don't try to make things 100% real all the time because they realize that something not totally accurate can have more power.
WebSlinger said:I'm glad you used those words that I put in bold. *cough* Michelangelo's David *cough*