Forgive me if this have been brought up recently.
To make the game more strategic I suggest that whenever you get killed in combat you lose a frag. This will only make a difference in deathmatch and team deathmatch but none the less.
As the game is now whoever engages in a fight you have a good chance to score a point. With the other rules you better pick the kills you can score more safely, since attacking with an insignificant edge will be wasting time respawning and collecting new weapons.
Perhaps there is a mutator like this already? (Links please.)
How do you think this modification will impact the gameplay? Will it be better or worse?
To make the game more strategic I suggest that whenever you get killed in combat you lose a frag. This will only make a difference in deathmatch and team deathmatch but none the less.
As the game is now whoever engages in a fight you have a good chance to score a point. With the other rules you better pick the kills you can score more safely, since attacking with an insignificant edge will be wasting time respawning and collecting new weapons.
Perhaps there is a mutator like this already? (Links please.)
How do you think this modification will impact the gameplay? Will it be better or worse?