who here thinks ut99 was the best ut?

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UBerserker

old EPIC GAMES
Jan 20, 2008
4,798
0
0
UT2004 is lightyears behind UT and almost the entire rest of the series.
Honestly it was just... bad in anything it has done. At least some of its stuff has been recreated better for UT3, namely Warfare and the vehicles, but DM/normal FPS gaming is what really counts in the Unreal series. Not this vehakal crap.
 

Kerr Avon

Member
Jan 22, 2008
198
0
16
UT99 OWNS EVERY FPS IMOO :p

Personally I wouldn't go that far. I think that there are better FPS games, such as Perfect Dark (the best ever, IMHO), Goldeneye, Deus Ex, Timesplitters 3: Future Perfect, and maybe some others (or maybe not, maybe UT99 is my fifth favourite FPS).

And yes, I'd agree that every game after UT99 has been inferior, in some or many ways.


Edit: I meant to say

And yes, I'd agree that every Unreal Tournament game after UT99 has been inferior, in some or many ways.

Although come to think about it, I do think that modern FPS games have lost a lot of what made the older ones so good, so...
 
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FrankoManno

UT is not dead, it just smells funny
Feb 18, 2010
12
0
0
US
On further reflection UT might be my 2nd favorite overall, for one reason - storyline. UT def best in Unreal series, but Marathon was what a great fps should be all about.

Bungie's Marathon series was the first FPS with the complete package, a decent storyline to go with the action. Came out Mac-only at first, Marathon 2 was also made for pc, and the finale was Marathon Infinity. Graphics for the time were very good.

HALO was conceived out of the Marathon story.

Have read of some speculation that Bungie might revisit Marathon.

To give one an idea of the depth of the storyline, visit

http://marathon.bungie.org/story/

After hours and hours of playing Marathon single person, I hated the pfhor and wanted every one of them to die horrible deaths. And then there was Durandal . . .

"For seventeen years the renegade Pfhor scoutship
jumped between the closely packed stars of the
galactic core: charting and discarding nearly
seven thousand systems before finally falling into a
slow orbit around the second planet of a dim star
ninety-seven light years from the gravitional
center of the milky way.

Probes were contructed and launched, with engines
and instruments whose sophistication would have astounded
both the Pfhor from whom technology had been
stolen and the human programmers of the AI whose
mad genius had directed their fabrication.
The outlines of continents were mapped, and along
them the radioactive ruins of ancient cities
were discovered, buried under the shifting
sand and rock of a global desert.

The tireless, nearly immortal cybernetic crew of the
ship were the genetically engineered descendants of
the dead world below- the first of their race in
a thousand years to return to their ancestral home.
They came to search through the devastation of the
ancient war in which they had been enslaved,
to find a weapon or some piece of knowledge
with which they could fight back against their oppressors.

All over the ship, dancing through the wreckage
of the Pfhor computer core,

DURANDAL WAS LAUGHING"
 
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Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
48
I remember Marathon. Great game and it was more advanced than Doom.
 

War_Master

Member
May 27, 2005
702
0
16
On further reflection UT might be my 2nd favorite overall, for one reason - storyline. UT def best in Unreal series, but Marathon was what a great fps should be all about.

Bungie's Marathon series was the first FPS with the complete package, a decent storyline to go with the action. Came out Mac-only at first, Marathon 2 was also made for pc, and the finale was Marathon Infinity. Graphics for the time were very good.

HALO was conceived out of the Marathon story.

Have read of some speculation that Bungie might revisit Marathon.

To give one an idea of the depth of the storyline, visit

http://marathon.bungie.org/story/

After hours and hours of playing Marathon single person, I hated the pfhor and wanted every one of them to die horrible deaths. And then there was Durandal . . .

"For seventeen years the renegade Pfhor scoutship
jumped between the closely packed stars of the
galactic core: charting and discarding nearly
seven thousand systems before finally falling into a
slow orbit around the second planet of a dim star
ninety-seven light years from the gravitional
center of the milky way.

Probes were contructed and launched, with engines
and instruments whose sophistication would have astounded
both the Pfhor from whom technology had been
stolen and the human programmers of the AI whose
mad genius had directed their fabrication.
The outlines of continents were mapped, and along
them the radioactive ruins of ancient cities
were discovered, buried under the shifting
sand and rock of a global desert.

The tireless, nearly immortal cybernetic crew of the
ship were the genetically engineered descendants of
the dead world below- the first of their race in
a thousand years to return to their ancestral home.
They came to search through the devastation of the
ancient war in which they had been enslaved,
to find a weapon or some piece of knowledge
with which they could fight back against their oppressors.

All over the ship, dancing through the wreckage
of the Pfhor computer core,

DURANDAL WAS LAUGHING"

This just seems like publicity to that marathon thing.

You gotta understand that, that marathon thing looks like a singleplayer thing while UT its a Multiplayer competitive game, and comparing between them makes no sense. The game you might want to compare it with is Unreal and not UnrealTournament.
 

FrankoManno

UT is not dead, it just smells funny
Feb 18, 2010
12
0
0
US
Marathon Infinity had multiplayer. Some hilarious violence. Planting a bungie version of the redeemer at someone's feet shot them a hundred miles in the air at about 500mph.


Was just looking at the trailer for Halo Reach, maybe I'll buy an xbox 360
 
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