I'm still shaking off the cobwebs here from my holiday fog and I'm a little late in posting this, but... welcome to the new year! For the first time in quite a while we're entering into a new year without an Unreal Tournament game at the forefront of the news and none on the horizon. The Make Something Unreal Contest is coming to a head and we're entering into a time where custom content historically slows down considerably.
So what's in store for the year?
We'll continue to cover the community happenings for all of the Unreal and Tournament titles, of course. We're also looking forward to E3 and the avalanche of trade shows and are eagerly anticipating any announcements from Epic Games including (hopefully) any light they can shed on Bulletstorm. The possibilites of standalone games built on the UDK are also intriguing. We'll definitely be on top of those. Will we be seeing many UE3 mobile games this year?
We've also got a minor game-review backlog to clear, including Borderlands. Many great U Engine games were on sale over the holidays. I'm sure lots of us picked up a few titles we've been meaning to play and we'll look at doing a few retro-reviews.
Finally, we're currently testing VBulletin 4, the latest version of the forum software we use, which brings with it a whole host of interesting new community features we may be rolling out. More on that to come.
As I've detailed above, 2010 brings with it many new things in the Unreal Engine universe. I'm personally hoping one of those things is Shadow Complex for the PC. Steam release, please! More info on the (EG subsidiary) People Can Fly developed title is high on my interest meter. We know Epic Games primary studio is structured to develop at least two games simultaneously, so we can't wait to see what they've got cooking in Cary. Here's to the new year!
So what's in store for the year?
We'll continue to cover the community happenings for all of the Unreal and Tournament titles, of course. We're also looking forward to E3 and the avalanche of trade shows and are eagerly anticipating any announcements from Epic Games including (hopefully) any light they can shed on Bulletstorm. The possibilites of standalone games built on the UDK are also intriguing. We'll definitely be on top of those. Will we be seeing many UE3 mobile games this year?
We've also got a minor game-review backlog to clear, including Borderlands. Many great U Engine games were on sale over the holidays. I'm sure lots of us picked up a few titles we've been meaning to play and we'll look at doing a few retro-reviews.
Finally, we're currently testing VBulletin 4, the latest version of the forum software we use, which brings with it a whole host of interesting new community features we may be rolling out. More on that to come.
As I've detailed above, 2010 brings with it many new things in the Unreal Engine universe. I'm personally hoping one of those things is Shadow Complex for the PC. Steam release, please! More info on the (EG subsidiary) People Can Fly developed title is high on my interest meter. We know Epic Games primary studio is structured to develop at least two games simultaneously, so we can't wait to see what they've got cooking in Cary. Here's to the new year!