Just wondering if there is a way to merge bsp brushes into one brush in this case all the brushes are the same size in the z axis don't know if that matters with this engine or not. Here is a pic
I know I could add a brush then cut it to this shape hoping for a short cut.
Also how do you move the widget to a different starting point.
I have this terrain in a starter map the widget is along ways away from the corner of the terrain in the z axis its a real pain locking the widget moving it to the corner of the terrain mesh then unlocking it just to move the terrain a little. Then if for some reason I have to move the terrain again after selecting something else when I reselect the terrain the widget is again way up on the z axis. There must be some way to reset the starting point of the widget to a actor. I feel like such a noob thats alright this is part of the fun for me.
I know I could add a brush then cut it to this shape hoping for a short cut.
Also how do you move the widget to a different starting point.
I have this terrain in a starter map the widget is along ways away from the corner of the terrain in the z axis its a real pain locking the widget moving it to the corner of the terrain mesh then unlocking it just to move the terrain a little. Then if for some reason I have to move the terrain again after selecting something else when I reselect the terrain the widget is again way up on the z axis. There must be some way to reset the starting point of the widget to a actor. I feel like such a noob thats alright this is part of the fun for me.