So I finally got around to playing some SP this weekend. My impression so far is that the game is easy... really easy. Even on the hardest difficulties. The enemies will quickly spot you if you're anywhere near them and have an elbow sticking out from your cover. This was also really prevalent in Crysis and especially Far Cry, but that's really the only thing that makes them even remotely challenging now. I know the suit is designed to make you feel like a tank, but you can easily abuse the suit to the point where you don't even have to deal with enemies to begin with. In other words, you can cloak your way through entire segments of the game without being sighted once, or you can simply waltz by everyone right down to the last level using nothing but armor
like this guy. So, the game has really been stepped down in difficulty. It was much harder to beat the first Crysis without being very tactical and stealthy when on Delta difficulty. Dumbed down for consoles? Mebbes.
The levels are expansive and open compared to your standard FPS today. You can definitely approach some parts of the game from many different angles. Again, it's still no Far Cry however. I was hoping I was going to be able to go around entire blocks and buildings of New York to flank to my objective, but no. It actually gets increasingly linear at some parts as the game goes on. Your "tactical options" and flanking options literally just become cloaking to the left in this little ditch or just shooting everything up from the right. You can definitely expand the games total play time by exploring all the nooks and crannies, but it's not hard to completely explore the environments your first time through. If you did that in Far Cry or Crysis, you'd be spending a lot of time backtracking through alternative routes. You had to play a second time to really try different ways to play. Now the only way to do that is just by changing your own techniques and aggressiveness to provoke different events from the same scene.
The game visuals, as expected, are quite amazing. Plenty of color and detail with every scene. The game is without a doubt, not as graphically intensive as the first. The majority of the textures are not nearly as high res as you would see in Crysis. Some of them are
quite blatant. Luckily, I don't feel I have consoles to blame for this one. Adam from Crytek stated "The lowest PC spec, [high], is almost the same as the spec used on consoles, besides per-platform differences" [
source] which appears quite true from every time I've seen it played on the consoles. Even if it wasn't, it looks far more sexy on PC thanks to not being stuck at sub 720p resolution at 30 fps. While the game definitely isn't as intensive as the first, it runs much better. My GTX 470 and aged Q6600 has no problem eating it up on "extreme" settings, AA and all. No hiccups, no crashes, and the only noticeable slow downs happening are in intense firefights.
I could comment a lot more on some other things, like incredibly busy HUD, story and sound. But they're all meh so I don't know if I'll care enough. Still, this is just all my criticism. The game
has been fun for me overall. So far I've gotten my need for a challenge by clearing entire areas by using only stealth kills and not even resorting to silenced weapons. It makes opening an excessive can of whoopass with heavy weapons a lot more satisfying when you actually get caught.
On a final note, the game is also quite buggy. Normally providing a lot of amusement for me:
[M]http://www.youtube.com/watch?v=dZgzKKX4z-4[/M]