SG fixed M16A2 M203's problem, HOW?

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Kyle Kellahshehskee

[^..^]Kyle
Mar 3, 2004
228
0
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Metro Detroit, Michigan
I believe that this post is directly related to my earlier one (found at: http://forums.beyondunreal.com/showthread.php?t=158193) regarding my not being able to use the grenade launcher on my M16A2, and

Last night I discovered that the SG server fixed the very same problem I was having offline with my M16A2 & M203 loadout. I was very surprised to find that I could spawn with this loadout on SG's server and it operated perfectly, but I then became frustrated by the fact that this very same loadout is still not working offline. I'm guessing that whatever fix was applied to the SG server needs to be applied to my offline setup.

Any help on this would be greatly appreciated. Perhaps someone could be kind enough to write up a detailed walkthrough for how to address this problem, or perhaps release a small patch?

Thank you!

:)
 
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{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
1,247
3
38
55
Austin Texas
ghostdogs.net
No patch is needed since it was a config error on the SG TDM Server. I found that the default ini file for checkloadout mutator was running on SG TDM [which as an example drops the M203 for the M16A2]. This mutator will take items out of a players loadout and replace it with something else or just drop it from the players loadout.

I would be suprised if you are running checkloadout mutator offline. If you are stop running it. ;)
 

Burger

Lookin' down the iron-sights...
Aug 9, 2004
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Brisbane, Australia
Take off all mutators, and then alternate between training and adding the next mutator. When you find that after adding a mutator, the glitch happened, chances are, it's that one ;)
 

- Lich -

New Member
Jul 1, 2004
265
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0
And...use a real map!!! Training works sometimes not well with mutators (at least on my INF I have to a *normal game* to make mutator changes take effect in training mode).
 

UN17

Taijutsu Specialist
Dec 7, 2003
675
0
16
Same with Lich. Training never loads my mutators. When testing new or adding new mutators I have to start a botmatch for any settings and mutators to get set. Training is useless for anything but shooting at walls and running through that fun pop-up course.