So, I have my models imported into UDK. How do I go about assigning a material to that mesh by default every time it's placed?
Right now I have to drop it into the scene, assign the material, and go from there. Very cumbersome. If I could assign it in the ACB, and it came into the scene with that material by default, well, that would speed up my mapping a bit.
Am I missing something in the Static Mesh Editor? Should I have something other than a standard 3dsmax material before exporting the .ASE? Inquiring minds want to know!
edit:LODInfo> [0] > elements > Material > highlight material, use.
Man it's been too long since I've mapped...
Right now I have to drop it into the scene, assign the material, and go from there. Very cumbersome. If I could assign it in the ACB, and it came into the scene with that material by default, well, that would speed up my mapping a bit.
Am I missing something in the Static Mesh Editor? Should I have something other than a standard 3dsmax material before exporting the .ASE? Inquiring minds want to know!
edit:LODInfo> [0] > elements > Material > highlight material, use.
Man it's been too long since I've mapped...
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