So, I'm building Trim meshes for my scene. I have a 512x32x64 unit section that I need to make a curved piece for. When I slap the bend modifier on it, the bottom part stays on the grid, but the other end of the piece is well off of the grid.
I thought of doing a Free Form Deform 2x2x2 on it, but then that makes the bottom section too narrow.
Kevin Johnstone talks about this technique here http://www.zbrushcentral.com/showpost.php?p=554081&postcount=62 but I can't find anyone who knows how to keep the end of the sections properly on the grid
Right now I'm doing somewhat of a hack, by using the bend modifier, then cloning 2 of the straight pieces that the bent variant will match. Once placed at the desired grid location, I select the end verts and snap them to where they should have been in the first place. If I use soft selection it keeps it looking pretty close to what it should be.
If anyone has a more effective technique, please drop the knowledge on me
I thought of doing a Free Form Deform 2x2x2 on it, but then that makes the bottom section too narrow.
Kevin Johnstone talks about this technique here http://www.zbrushcentral.com/showpost.php?p=554081&postcount=62 but I can't find anyone who knows how to keep the end of the sections properly on the grid
Right now I'm doing somewhat of a hack, by using the bend modifier, then cloning 2 of the straight pieces that the bent variant will match. Once placed at the desired grid location, I select the end verts and snap them to where they should have been in the first place. If I use soft selection it keeps it looking pretty close to what it should be.
If anyone has a more effective technique, please drop the knowledge on me