UE3 - UT3 WIP - Unreal Tournament 3 Vehicle

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Kaneth

New Member
May 24, 2009
2
0
0
Hello BU,

As part of my studies at University a module requires me to create a vehicle for Unreal Tournament 3.

I am not a concept artist and as such have decided to base my vehicle off an existing concept. I always work on my 2D skills, but as of yet they are simply not good enough.

xeikilconcept.jpg


I will be building subdividable high poly modular pieces, adding any detail I feel is required in Zbrush for use in normal maps, readjusting or retopologising low polygon pieces. I will then be baking normal, diffuse and ambient occlusion out of 3DStudio Max, the latter 2 I will use as a base to texture in Photoshop.

I only started today and so far I have created 1 base piece which is ready to be detailed in Zbrush to an extent.

development1.jpg


Subdividable with edged faces ---------------------- Low Poly ----------------------- Subdividable without edged faces

I can see I may need to double chamfer a bit tighter on some loops, however for the time being going to leave it and see how it goes.

The reason I summarised my workflow is for if there are any hard surface modellers out there who can suggest improvements or tricks to workflow.

Thanks :D
 
Last edited:

tombanz10

New Member
Jun 12, 2010
4
0
0
I think that It was looked like so cool and also pretty. I think that If you have used the Zbrush, It had been s nice and also more useful for it. I think that If you have got some texture regarding the vehicles. Then It would be so help for further and You can also get some idea.