Hi all,
a while back i posted about making this museum digitally. Well now im finished modelling and im importing it into unrealed. Now ive got a verticle problem (im guessing). It seems that the lines going through one point are visible by the shadow casted on the wall.
Ive added some screenies to show you what i mean. So far my efforts to clean it up by smoothing or seperating surfaces has been unsuccesfull.
Im wondering what the best way is to fix this problem?
P.S. Entire level is build in Cinema 4d using Static Meshes, Zones are divided, the area ive added consits of 4 static meshes: right, middle, left, entrance. This is probably the most detailed part so its most visible here.
Any help would be appreciated greatly because as im more used to high poly, dont give a **** modelling where clean models arent required. Therefore i have no idea how a fix would go.
Thanks for any insights,
Kenneth van der Werf
a while back i posted about making this museum digitally. Well now im finished modelling and im importing it into unrealed. Now ive got a verticle problem (im guessing). It seems that the lines going through one point are visible by the shadow casted on the wall.
Ive added some screenies to show you what i mean. So far my efforts to clean it up by smoothing or seperating surfaces has been unsuccesfull.
Im wondering what the best way is to fix this problem?
P.S. Entire level is build in Cinema 4d using Static Meshes, Zones are divided, the area ive added consits of 4 static meshes: right, middle, left, entrance. This is probably the most detailed part so its most visible here.
Any help would be appreciated greatly because as im more used to high poly, dont give a **** modelling where clean models arent required. Therefore i have no idea how a fix would go.
Thanks for any insights,
Kenneth van der Werf