I case any developers are reading these forums I have this question on the havok physics engine:
I watched the videos of UE3 and there is a small freeze (very small but noticable) when some "physics" are applied. It is very evident on the video that shows the scorpion like car jumping onto a pile of barrels that explode.
Video page:
http://www.1up.com/do/download?cId=3138759
Why is that and can you get rid of it?
I have noticed it on Painkiller (very evident) when I shot exploding barrels or send a rocket into the crowd but I thought it was my crappy CPU responsible. I have also noticed it on HL2 when hitting the woden bridges with the airboat or when splitting wooden pillars.
I expect that the demos were produced by kick-ass machines (Athlon FX or Pentium extreme) so CPU power shouldn't have been a problem.
UT2004 doesn't seem to have freeze-ups like that.
Has anyone else noticed the similarity in the freeze-ups in the mentioned games and the UE3 videos or am I just going koo-koo?
I watched the videos of UE3 and there is a small freeze (very small but noticable) when some "physics" are applied. It is very evident on the video that shows the scorpion like car jumping onto a pile of barrels that explode.
Video page:
http://www.1up.com/do/download?cId=3138759
Why is that and can you get rid of it?
I have noticed it on Painkiller (very evident) when I shot exploding barrels or send a rocket into the crowd but I thought it was my crappy CPU responsible. I have also noticed it on HL2 when hitting the woden bridges with the airboat or when splitting wooden pillars.
I expect that the demos were produced by kick-ass machines (Athlon FX or Pentium extreme) so CPU power shouldn't have been a problem.
UT2004 doesn't seem to have freeze-ups like that.
Has anyone else noticed the similarity in the freeze-ups in the mentioned games and the UE3 videos or am I just going koo-koo?