their game, their rules ...
See this is what is pissing me off most with Epic atm.
Its not their job to decide what an exploit is (unless its a blatent cheat) or how we should play the game,...
It *is* their job to decide how the 'default' / 'vanilla' game should be played.(period)
And they have decided that each player should take care of his own resources under those circumstances.
There's always UnrealEd & scripting to fix this, unless you are lazy.
In fact AFAIK someone has already released a 'weapon throw'-mutator ...
What we need is CHOICE.
All Epic should be doing is creating a highly customisable game...
It already is "highly customisable" ... you've got UnrealEd and access to the full script as used by the game. In fact I haven't seen a series that is as open to modding as the Unreal-series is for ages. With most games you're lucky if you get a furniture-mover instead of access to sources and the same map-editor as used by the developers ...
If you can't customise your game with those resources then I don't know what will ever satisfy your needs.
In other words : you do not want choice, you want every possible option handed to you on a silver platter.
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The ModFamilies-feature sounds like it will help us in more ways than one.
Custom Factions -> Custom Voicepacks too ...
Improvements to voice menu. Added "status" section.
If I read that correctly then somebody will know that we need to get our flag back ...
I hope it also gives us access to more of phrases.
Keep in mind that this is merely the first beta.
As we've seen with the first patch there's likely to be more items on the list once it is released.
Of course it would have been better if this stuff had been fixed before release, but since we've become used to patching games it was only a matter of time before even Epic fell into that trap.