Hi, it has been a long time since I was here but since the UT4 announcement, Im rethinking of making a maps... I did some maps already which were remakes of UT99 like DM-Agony and DOM-Ghardhen for the UT3 Domination project. I created a lot of german tutorials for the UT3 editor and run a website for hosting/discussing them.
I would like to create low-poly UT99 styled maps but with high-quality materials and new atmospheric features of UE4 (weather effects, particles, emitter, dynamic light etc).
My question is if its worth starting with the UT3 editor to create basic BSP layouts of maps (without meshes, materials, kismet etc) and if its possible to import them later to the UT4 editor to finish them?
Or should I better use the latest UDK with UE3 (I have no experience with UDK)?
Most important for a later import is that dimensions and grid inside the editor match exactly.
I would like to create low-poly UT99 styled maps but with high-quality materials and new atmospheric features of UE4 (weather effects, particles, emitter, dynamic light etc).
My question is if its worth starting with the UT3 editor to create basic BSP layouts of maps (without meshes, materials, kismet etc) and if its possible to import them later to the UT4 editor to finish them?
Or should I better use the latest UDK with UE3 (I have no experience with UDK)?
Most important for a later import is that dimensions and grid inside the editor match exactly.