What are you talking about?In the real world, you can't pick and choose what people say.
Intentionally mis-interpreting my post doesn't somehow negate its content. Instead, you, oh, I dunno, taking the post out of context.
Again, that's not a quality of a strong communicator.
Being a good game designer - the skills are in the head
Nah I understand the point you are talking about, but some things may be learned through experiences and some others by seeing it because someone else did it or learned because you directly understand things and you do not necessarly have to experience compared to someone else.No. Skills are learned through experience. You may possess knowledge, but skills come through practice and experience.
I'm not trying to drag you down, but I do think that you have lost grasp of reality a bit, and that could lead you into trouble.
In the meantime, get a job, do a few projects from start to finish as a *junior* level and/or game designer and then start talking about building your own company. I'll not try and feel spoken to with the 'pros in here think new people don't know anything stuff', but after over 2.5 years worth of industry experience and only being 22 myself I can tell you that you could really do with some frontline experience.
Besides, this topic, and every single other topic in which you wished to discuss questions, including this one, it slowly but steadily devolves into people giving you genuine advice and you deflecting it as if it's some sort of competition.
Thx for the advice and I agree with the first part (lol).
This Thread should be on pause for a while, I'm Video Games Integrator at Gameloft Montreal.
Well it pretty much depends of the project but usually we would just call that Level Design. I'll be able to give more details about that next week.Congratulations on that.
Could you tell me what a game integrator is/does? I have never heard of that job title before.
Well it pretty much depends of the project but usually we would just call that Level Design. I'll be able to give more details about that next week.
I've been impressed enough to pass over the Ubisoft interview. Gameloft is definitely a good Career opportunity for me and I have some plans in mind... The studio is very nice, the guys are really cool and there are small teams what leads to a more friendly and intimate atmosphere. ... I loved it.
As if that is that different from regular software development ?
Whether it is a user/client that suddenly changes his mind or a technological feature that proves to be problematic. Both result in similar problems that need to be detected and solved as soon as possible to prevent serious problems.
Neither RUP nor Agile are *the* perfect solution.
It really depends on what works best for you. Some people/teams may like a more structured/strict approach, while others may want something that is extremely flexible.
you still can't skip design, planning and testing as those are going to cause trouble.Plus, game developpers tend to cut corners when it comes to the actual programming in order to squeeze out the maximum performance.
Plus, game developpers tend to cut corners when it comes to the actual programming in order to squeeze out the maximum performance..
Eh, wait, what?
Normally programmers cut corners when performance isn't important. Writing optimum code takes more time than unoptimised code, shirly.
It's not hard to be successful in today's video games. Just make a mini game collection and put it on the Wii, instant million seller.