I don't think UT3's gameplay has been consolized at all - it's still the fastest game on both platforms, and the whole weapon nerfing crap that people keep spouting is what's known as balance. The more "extreme" or "pro" players just want to go back to lightning gun duels, or shock comboing people from half the map away. Now a newer player can at least dent the upper player if the latter screws up - before, even if he screwed up he could pop out the shield gun, run away and grab health, then just continue hitscanning from a distance. How has the movement been nerfed? What, you can't leap thirty feet now? I'm sorry, but go back and play the original UT - it plays much more like UT3, and I would know because I was just at a LAN where we played the former in a 16 person deathmatch, so it's still fresh in my mind.
But I digress.
UT3's gameplay has not been significantly altered for console play, only the interface has been IMO.