lighting is gay

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Couchman

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Feb 1, 2005
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ok, look at the pic, its self explanitory, why is there a cut off of light, why is it gay, how do i fix it
 

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Couchman

New Member
Feb 1, 2005
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Kantham said:
It is the bsp.

Try a 2 sided texture.

isnt that a 2 sided texture...can someone just tell say 1.do this 2.do that, im so lost, i had it working before just by clicking buttons, now i dont know, ive never even heard of a 2 sided texture, only a 2 sided sheet bsp
 

ReD_Fist

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Sep 6, 2004
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Well i don't see the problem even with the screenshot,tell me what I am supposed to be seeing there,and I will try to be simple and specific with some help.

For all I know it just looks like one light aint bright enough,whats exactly wrong with that picture?

To me the cut off of light just looks like normal shadows from the other light and is being cut off correctly.So wich light is not doing what it's supposed to.
 
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W0RF

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Apr 19, 2002
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looks like the UEd gremlin strikes again. Set the surface to unlit and see if the surface shows up, so you can show us the difference.
 

Kantham

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Sep 17, 2004
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2 sided texture is suposed to fix that problem, King mango posted a thread like that on UP and alot of people where thankful
 

Couchman

New Member
Feb 1, 2005
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the wall is all the same texture, the one light on the right should shine on the dark side on the left, its like, it just cuts off, i read a tutorial it said something about "brightcorners" but its not a selectable thingy, EEEEEEEEEEEEEEEEEEEEEEE

THERE IS bsp there, the light is just being cut off so you cant see, the question is ***how do i get the light to shine past this barrier that doesnt exist and to get it to shine on the other side like a normal light***
 
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ReD_Fist

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Sep 6, 2004
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heh i dunno,i never got a problem like that unless my map was all screwed up and or bsp holes,collision probs.