Project Flora

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MakeMeUnreal

Member
Oct 6, 2012
366
0
16
27
Hungary
[align=center]Project Flora[/align]
Developer: makemeunreal, makemeunrealwife
Status: Work in Progress
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Synopsis: You found yourself standing in the middle of a war you didn't begin and you won't end. All you can do is stay alive.

[align=center]Episode 1[/align]

Synopsis: Death sneaking around your steps.
Fight your way through the Outer Sanctum. Your goal is to survive Patton.

Download

Mirror1: http://www.mapraider.com/maps/unreal/single-player/5970/Project-Flora-Ep-1
Mirror2: http://www.moddb.com/games/unreal/addons/project-flora-ep1
Mirror3: https://www.dropbox.com/s/rgw1wi0bi30sgij/project_flora_ep1.zip?v=0mcn

[align=center]Episode 2[/align]

Synopsis: You reached the Valley of Candles. The Inner Sanctum is just ahead of you. But, do you really want to enter it?

Download

Mirror1: http://www.mapraider.com/maps/unrea...ddb.com/games/unreal/addons/project-flora-ep2
Mirror3: https://www.dropbox.com/s/i497vewliby9o7w/project_flora_ep2.rar?v=0mcn

[align=center]Episode 3: The Ballad of Washington[/align]

Synopsis: Now, you take the role of D. Washington. He left God, to help peoples in an another way. He will soon understand it was a big mistake.

Download

Mirror1:
Mirror2: http://www.moddb.com/games/unreal/addons/project-flora-ep3
Mirror3: https://www.dropbox.com/s/ola0dgb6fdvvstr/project_flora_ep3.rar
 
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Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Can't open under regular Unreal or UT because of the UIPlant classes you've put there. I looked at the code and what is different about them and those are from TCO obviously, somehow ended up in UnrealShare package in 227(and I didn't know of these classes being there before, more the reason why such shit should be in separate packages, even more so if it's simple stuff like that that doesn't require native code or really use any special features, this is a class from a mod, has no place in a patch). They play sounds when touched and that's about it. I would suggest you using the standard decorations instead. And if you want to play sound you can either make a new class or just use trigger with specialevent, it has been done that way in Unreal PSX so the plants will make sounds when touched at the beginning.

As for the map itself, it's too unfinished right now to really judge it, but I don't mind the climbing collapsed pillars stuff at all, it seems it has potential.

Btw about those plants: They are mostly on ceiling walls, meaning player can't touch them anyway and their collision hasn't been increased, so really the UIPlant class is unecesary there. Try to avoid using these kind of actors because they don't have use in your map right now and only break compatibility. Use the regular plant classes instead.
 
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Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Not everybody(and there are still UT only players too), but still if you want to use it that's fine but please avoid using classes like that because your map doesnt really contain anything that the original versions cannot handle. I believe there is even replace actor function now in 227, perhaps use that to replace those plants but keep the settings. Or just do the old fashioned way, add the new plants, copy properties over like drawscale, then copy location z first of the uiplant, paste it to the regular plant and move the uiplant on z axis up or down, then copy the rest of the location and rotation. Why this way? If you pasted all the locations at once you would have both actors at same place which would look identical, meaning it wouldbe harder to select the other one, unless you use search for actors function(this might be really useful to find some also invisible classes you can put in by mistake and will stop working with the regular versions).

But for a beginner your map is just fine on itself, I made much worse firt maps then again I didn't have acess to any kind of turotials apart from one in a gaming magazine which didn't go further than building a simple room with pillars.
 
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MakeMeUnreal

Member
Oct 6, 2012
366
0
16
27
Hungary
I'm just not enough experineced to map alone.
I release what i've done so far...
Download link in the first post..
(Need to practice more, then I will re-make it)
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Those maps are the same as the test you sent me yesterday I see? I hoped you wouldn't release it this way, but if you don't feel like working on it anymore at all for now, then I guess it's fine.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
I tried the new version. Gotta love those messages, marine trying to find toilet and getting killed? lol
Either way your placement of the minotaur surprised me to say the least, didn't really expect him to be at that spot, then again I suppose the placement of him in UPSX rework is about the same surprise.
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
Care to explain why you disguise your lnks with other content...? Why are you linking to a vpn site?

Both your dropbox links go to another site. I've noticed this in several more of the threads you've posted recently. Even with image links.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Perhaps he used that VPN and it gives out those links within it?