I am not going to mention ..graphics, textures, details,level design, CPU usage and other stuff just going to deal with the "environmental connectivity" to the level ..an ambigious term at best.
Unreal is better than UT at tuning in to the gameplay and map environment....
I speak from experience..amazing as it may seem, on my Cable connection, I seem to have superior gameplay "feel" with Unreal.
Even with the poor netcode of Unreal, accompanying lag on some servers and high ping, when ping is relatively goog and low packet loss I get much, much better feedback when playing Unreal as far as player movement control and weapons response and projectile aiming. I know that I have much tighter and precision control on my keyboard input and mouse movements with Unreal than I get wih UT.
THIS IS NOT MY IMAGINATION, .... with UT and it so called "netcode improvements", the player movements and weapons response fire feel ...well...sloppy, the response is not as quick.
I feel that when I am moving around the UT maps and firing my weapons, I leave a lot to chance on the outcome of the game, less skill seem to be required when attaining frags..
I have played on UT servers which "show" good ping and zero packet loss..and WHAM !!..out of the blue.. DEATH strikes me.. I feel and saw nothing !..yet there I lie..gib soup on the floor.
You may say I am not skilled, but that's not true, I consider myself a way above average player in Unreal and not bad in UT, and that seldom if ever happens in Unreal, I always hear and know beforehand when I am going to take a hit..why? because Unreal is inherently more accurate in representing the actual events sourrounding me at any given moment.
I don't feel that tuned in to my environment when playin UT, as a matter of fact, I have post it before, I feel a slight disconnection, disjointed feeling, like my movements and weapons fire are been done remotely when playing UT, it isn't always so obvious, more so an some maps than others,also depends on number of players on the level and finally the actual ping and packet loss strength of the connection.
Lastly, I don't believe the ping and packet loss readings displayed by UT GUI/menu reflect any accuracy..I think the readings are skewed and at best unreliable.
Compare the two to driving responses of vehicles below:
Unreal = sportscar
UT = recreational vehicle
EPIC Please fix..!!!!!!!!!!!
As far as the other elements of UT ..they are great..I love it!
If I am mistaken, and this all in my imagination, I will eat my shorts. (clean ones) /~unreal/ubb/html/smile.gif