How do you make a pawn walk? Shouldn’t you just be able to write something like:
Function start_walking()
{
setPhysics(PHYS_Walking);
}
I know that wouldn’t be much of an AI but so far my pawn is just standing there even though he is supposed to be using a controller I got from Angle_Mapper. Found here:
http://forums.beyondunreal.com/showthread.php?t=180799
Function start_walking()
{
setPhysics(PHYS_Walking);
}
I know that wouldn’t be much of an AI but so far my pawn is just standing there even though he is supposed to be using a controller I got from Angle_Mapper. Found here:
http://forums.beyondunreal.com/showthread.php?t=180799