Finally!
This is my third (serious) work. I wanted to work on a relatively simple layout, easy to learn, with not many floors and free of lifttricks, and since I wouldn't be able to make such a thing being good (you know how much Lecter loves overlapping floors and liftjumps... ), I decided to take as base an awesome CTF layout from my buddy Mercen@ry, instead of starting from scratch. :tup:
It has come along as a weekend-work consisting much in adding 5 meshes today and 5 brushes tomorrow. At this stage, almost every part of the map has been edited, in both visuals and layout, trying to keep the feel of the original CTF-Fragtion, but also applying my own theme and balance ideas. Basically, the changes from the original are the scaled-up side rooms (I think JB needs more fighting space than CTF), and a more detailed and contrastful visual theme.
Map features: (Don't read and play! )
- Small-mediumsized map, suitable for 8-10 players.
- Unlike most of JB maps, it has 2 centre rooms. Also 6 more rooms around the main area (2 of them bases), and... ermmm... 2 jails.
- 3 paths that split in 5 and merge in 3 again.
- All weapons available, except the Mini, two 50shields, and a DoubleDamage in the middle.
- A lot of doublejumps, it might take a while getting used to them, but they promise interesting kills and Last Second Saves.
Credits: (At the Moment)
- Of course, thanks to Mercen@ry for letting me take his CTF-Fragtion as base... and for making it.
- Hourences for all his visual stuff (from Idoma mainly).
- SuperApe for the VariableTimedMover.
Screens: (OMG it's brown!)
Download!
MapRaider
This is my third (serious) work. I wanted to work on a relatively simple layout, easy to learn, with not many floors and free of lifttricks, and since I wouldn't be able to make such a thing being good (you know how much Lecter loves overlapping floors and liftjumps... ), I decided to take as base an awesome CTF layout from my buddy Mercen@ry, instead of starting from scratch. :tup:
It has come along as a weekend-work consisting much in adding 5 meshes today and 5 brushes tomorrow. At this stage, almost every part of the map has been edited, in both visuals and layout, trying to keep the feel of the original CTF-Fragtion, but also applying my own theme and balance ideas. Basically, the changes from the original are the scaled-up side rooms (I think JB needs more fighting space than CTF), and a more detailed and contrastful visual theme.
Map features: (Don't read and play! )
- Small-mediumsized map, suitable for 8-10 players.
- Unlike most of JB maps, it has 2 centre rooms. Also 6 more rooms around the main area (2 of them bases), and... ermmm... 2 jails.
- 3 paths that split in 5 and merge in 3 again.
- All weapons available, except the Mini, two 50shields, and a DoubleDamage in the middle.
- A lot of doublejumps, it might take a while getting used to them, but they promise interesting kills and Last Second Saves.
Credits: (At the Moment)
- Of course, thanks to Mercen@ry for letting me take his CTF-Fragtion as base... and for making it.
- Hourences for all his visual stuff (from Idoma mainly).
- SuperApe for the VariableTimedMover.
Screens: (OMG it's brown!)
Download!
MapRaider
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