Name:VCTF-Deployment By http://jaybarnett.net/
Compatibility: MUST HAVE THE LATEST PATCH FOR THE RETAIL VERSION OF UNREAL TOURNAMENT 3 IN ORDER TO PLAY THIS MAP!!!!
Description: FACTS FROM JAY BARNETT
Full access granted to vehicles when your flag is taken.
scale the mountains to get to the top of the enemy base.
infiltrate the enemy base from the roof top to become invisible not needing to touch pick-up, but to just drop in enemy base from the infiltrating vents.
Issues known:
-invisibility for base works for both teams but is only supposed to work for the opposing team.
-Invisibility randomly and sometimes does not work properly when it is given to an actor/player.
Example- Player supposed to have 4 invisibility(1 minute_ but only has 3, also invisibility is skipped while player is using it)
-need to place ladder volumes where needed.
-need to get emitters running where needed.
-sound effects and level music must be added
-submarines have no collision
-needs radar
-tank blocking volume should be added over cover spots in front of each base(tanks tend to get caught onto them during the deployment.
-AI pathing not added, currently the map is only for human players
-rediculous Frames Per Second hopefully its just my computer, its been a long time since i updated my RAM.
-map was not cooked due to editor crashes while making attempts to cook it (this could be one of the reasons why the map does not run well).
-Lighting needs to be redone, I feel that the map could be lit better.
Compatibility: MUST HAVE THE LATEST PATCH FOR THE RETAIL VERSION OF UNREAL TOURNAMENT 3 IN ORDER TO PLAY THIS MAP!!!!
Description: FACTS FROM JAY BARNETT
Full access granted to vehicles when your flag is taken.
scale the mountains to get to the top of the enemy base.
infiltrate the enemy base from the roof top to become invisible not needing to touch pick-up, but to just drop in enemy base from the infiltrating vents.
Issues known:
-invisibility for base works for both teams but is only supposed to work for the opposing team.
-Invisibility randomly and sometimes does not work properly when it is given to an actor/player.
Example- Player supposed to have 4 invisibility(1 minute_ but only has 3, also invisibility is skipped while player is using it)
-need to place ladder volumes where needed.
-need to get emitters running where needed.
-sound effects and level music must be added
-submarines have no collision
-needs radar
-tank blocking volume should be added over cover spots in front of each base(tanks tend to get caught onto them during the deployment.
-AI pathing not added, currently the map is only for human players
-rediculous Frames Per Second hopefully its just my computer, its been a long time since i updated my RAM.
-map was not cooked due to editor crashes while making attempts to cook it (this could be one of the reasons why the map does not run well).
-Lighting needs to be redone, I feel that the map could be lit better.