Grendel's Mere
Unreal Tournament 2004 v3369
Posted update for Beta 4.
Download: DM-GrendelsMere-Beta4 (~3,5 MiB)
Beta 4 action shots:
http://s739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere-Beta4/?albumview=slideshow
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere-Beta4/Shot00224.jpg[/screenshot]
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere-Beta4/Shot00237.jpg[/screenshot]
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere-Beta4/Shot00238.jpg[/screenshot]
******
Version: Beta 3
Screen Shots
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere/8.jpg[/screenshot]
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere/1.jpg[/screenshot]
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere/6.jpg[/screenshot]
Gameplay Tips
- Outside: There's a doorway ruin with a glowing, orange light. Go into it to be teleported to the third floor of the building, and mount a surprise attack. You'll spawn in mid-air (less chance of teleport abuse in Freon), but there's a risk someone lift jumping could get telefragged. The teleport destination is visual, so it is avoidable.
- Building (Main): There's a button near the cell on the left. Use it to open or close the cell. There's no chance of escape. I have considered making the wall on the side explode on some damage threshold, though I've yet to explore it further.
Comments
This is close to finished. Bots are well supported.
1. Simplified collisions with the water volume. Blown up the gridspacing a lot on the fluid surface for performance reasons. Looks good anyway.
2. Sounds: Loud rain and thunder sounds, with lightning emitters. The rain sound is currently only emitted from the zoneinfo in the middle of the map.
3. Enable weather effects in the game settings to see the rain.
4. Some trimming in the jump pad part of the building is quite ugly at the moment.
I've playtested DM, TDM, and Freon with bots, and also used soakbots without it giving any reports at all, which I do find odd (it has at least halted most maps giving some error that they can't find their leader before).
There's not much going on outside the walls.
Comments appreciated.
Download: DM-GrendelsMere-Beta3 (~2,7 MiB)
hf!
Unreal Tournament 2004 v3369
Posted update for Beta 4.
Download: DM-GrendelsMere-Beta4 (~3,5 MiB)
Beta 4 action shots:
http://s739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere-Beta4/?albumview=slideshow
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere-Beta4/Shot00224.jpg[/screenshot]
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere-Beta4/Shot00237.jpg[/screenshot]
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere-Beta4/Shot00238.jpg[/screenshot]
******
Version: Beta 3
Screen Shots
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere/8.jpg[/screenshot]
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere/1.jpg[/screenshot]
[screenshot]http://i739.photobucket.com/albums/xx39/unrealjecht/DM-GrendelsMere/6.jpg[/screenshot]
Gameplay Tips
- Outside: There's a doorway ruin with a glowing, orange light. Go into it to be teleported to the third floor of the building, and mount a surprise attack. You'll spawn in mid-air (less chance of teleport abuse in Freon), but there's a risk someone lift jumping could get telefragged. The teleport destination is visual, so it is avoidable.
- Building (Main): There's a button near the cell on the left. Use it to open or close the cell. There's no chance of escape. I have considered making the wall on the side explode on some damage threshold, though I've yet to explore it further.
Comments
This is close to finished. Bots are well supported.
1. Simplified collisions with the water volume. Blown up the gridspacing a lot on the fluid surface for performance reasons. Looks good anyway.
2. Sounds: Loud rain and thunder sounds, with lightning emitters. The rain sound is currently only emitted from the zoneinfo in the middle of the map.
3. Enable weather effects in the game settings to see the rain.
4. Some trimming in the jump pad part of the building is quite ugly at the moment.
I've playtested DM, TDM, and Freon with bots, and also used soakbots without it giving any reports at all, which I do find odd (it has at least halted most maps giving some error that they can't find their leader before).
There's not much going on outside the walls.
Comments appreciated.
Download: DM-GrendelsMere-Beta3 (~2,7 MiB)
hf!
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