Running into some strange issues and was hoping somebody could clear them up...
I'm spawning some objects in a level, and i've made sure to turn off bCollideWorld and bCollideWhenPlacing. The objects will spawn properly, but it seems like as soon as they hit a BSP, they get destroyed (or just disappear). I'm not yet certain it's the brush that is the problem...
The objects will probably encounter other actors on their travels, and I started to get confused about whom I should be setting collide and block properties for.
i.e.
- What happens when a blocking actor hits a non-blocking actor?
- What happens when a colliding actor hits a non-colliding actor?
I'm not sure exactly why my object is being destroyed, but I thought maybe it had something to do with the fact that it's hitting a brush? I read something on the Wiki about collisions only being calculated for certain BSP Trees, and maybe this has something to do with why my object is disappearing?
I'm spawning some objects in a level, and i've made sure to turn off bCollideWorld and bCollideWhenPlacing. The objects will spawn properly, but it seems like as soon as they hit a BSP, they get destroyed (or just disappear). I'm not yet certain it's the brush that is the problem...
The objects will probably encounter other actors on their travels, and I started to get confused about whom I should be setting collide and block properties for.
i.e.
- What happens when a blocking actor hits a non-blocking actor?
- What happens when a colliding actor hits a non-colliding actor?
I'm not sure exactly why my object is being destroyed, but I thought maybe it had something to do with the fact that it's hitting a brush? I read something on the Wiki about collisions only being calculated for certain BSP Trees, and maybe this has something to do with why my object is disappearing?