Epic Releases December 2009 Update for UDK

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Sir_Brizz

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Feb 3, 2000
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Today Epic has announced the general availability of the December 2009 update for the Unreal Development Kit. Among new features added to this release are:

  • DLLBind - Allows UDK to interface with external C++ DLLs.
  • InteractiveFoliageActor - Allows level designers to place foliage, like grass, that moves as you walk through it and sways back as you pass through.
  • 3DS Max 2010 ActorX Support - Pretty obvious
  • Lots of Other Things - Which can be found here

As usual, you can download this new version right here on BeyondUnreal.

 

Wormbo

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DLLBind - it seems somewhat similar to JNI (i.e. it's C, not C++), except that you can't pass object references and only a limited set of types is supported as parameter and return types.

It's basically the same as native code, except with arms, legs and head chopped off. ;)
 

JaFO

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Nov 5, 2000
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DLLBind - it seems somewhat similar to JNI (i.e. it's C, not C++), except that you can't pass object references and only a limited set of types is supported as parameter and return types.

It's basically the same as native code, except with arms, legs and head chopped off. ;)
doesn't sound like much of a limitation to me, unless of course you're comparing it the the native code interface for licensees (but they're paying for the license and we don't).

A basic interface to a database-layer or controlling hardware through a serialport shouldn't be too difficult.
Adapters are your friend here I'd say.
I've had to write DLL's with similar restrictions at work.