[UT2003] Touch and Volumes

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pingz

New Member
Aug 2, 2003
64
0
0
I'm been having trouble getting the Touch() event to fire for my pawn when collision occurs with my class derived from Volume. Currently i'm using these defaults on the Volume:

Code:
defaultproperties
{
	bBlockNonZeroExtentTraces=false
	bBlockZeroExtentTraces=false
	bWorldGeometry=true
	bCollideActors=true
	bBlockActors=false
	bBlockPlayers=false
	bBlockKarma=false
}

My pawn derives from UnrealPawn and collides with the world and other actors correctly. And when i hit my triggers i get the expected Touch() event, but i never get one with the Volume.

Is there something i could be doing incorrectly in UnrealED? Maybe in how i'm creating the brush to be used with the volume?
 
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