I'm been having trouble getting the Touch() event to fire for my pawn when collision occurs with my class derived from Volume. Currently i'm using these defaults on the Volume:
My pawn derives from UnrealPawn and collides with the world and other actors correctly. And when i hit my triggers i get the expected Touch() event, but i never get one with the Volume.
Is there something i could be doing incorrectly in UnrealED? Maybe in how i'm creating the brush to be used with the volume?
Code:
defaultproperties
{
bBlockNonZeroExtentTraces=false
bBlockZeroExtentTraces=false
bWorldGeometry=true
bCollideActors=true
bBlockActors=false
bBlockPlayers=false
bBlockKarma=false
}
My pawn derives from UnrealPawn and collides with the world and other actors correctly. And when i hit my triggers i get the expected Touch() event, but i never get one with the Volume.
Is there something i could be doing incorrectly in UnrealED? Maybe in how i'm creating the brush to be used with the volume?
Last edited: