Can anyone tell me where to get a good vehicle mod for ut?
I've already tried airfight, and i've seen neoCairo.
I've already tried airfight, and i've seen neoCairo.
And I am developing a vehicle pack myself for UT, but I don't plan to add any multiplayer support anytime soon (it's not worth it like WHIPperSNAPper said) and they aren't any ports, they are my own vehicles, created from scratch (from concept to the entire build). I am developing them just for Single Player campaigns and practice sessions, so either ways you're left with the "vehicles" I pointed out first at the beggining of this post.
Well, they are kinda "military", but in Unreal style, and regarding 4 different races: Skaarj, Humans, Mercs and Nali.Good luck then.
I hope they are military styled.
And please put them in the content release thread!
I said Dots ported them to Unreal/UT OoWhy in the hell did nobody make U2 vecs for UT?
I tested the summons but nothing ... .
Requires big enough maps to be playable (standard maps won't do it, obviouslly). Regarding codes to spawn them, you won't need them (like I said, I am developing them for SP and practise sessions, so obviouslly there is going to exist "vehicle factories" for custom maps, and a mutator for the already existing ones).Requires custom maps, Stupid enter codes?
Well, they aren't that huge, it's actually the firemodes, view bob and crosshairs that make them look huge on 1st person (I noticed that after playing with the new ones and then with the old ones).I hope the new weapons get better scaled than the NaliWeapons which were abit huge.
Oh, there's something I forgot to say:I shall check oldunreal again?
Do the U2Vehicles work in your UT?
Thanks, but still I need to make them look better (specially the jeep and one of the tanks).EDIT: Your vehicles look A-A-AWESOME!
Do you know a site with huge character models unless SkinCity?
Hmmm, don't worry. I didn't extract them with Ued, but with UTPT (forgot that detail).EDIT:
The U2Vecs are very problematic:
first he vehicles are "team locked"
second OpenGL doesnt allow brightness changes also the bot skins look much too dark
and the UEd cant export the textures for resize from this Ufile.
With a mutator you can do pretty much everything lolCustom maps eh? Sounds pretty grim. A mutator could possibly generate things that big in any typical huge wide open map?
Would that work something like U4e's randomizer that just spits stuff all over a map?