Here is my log:
Log: Log file open, 05/23/11 17:53:20
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\downloads\UT2004\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Init: Computer: CLIENTEPC
Init: User: Computador
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: MMX SSE
Init: CPU Speed=2513.992405 MHz
Init: Memory total: Phys=1965356K Pagef=3903912K Virt=2097024K
Init: Working set: 32000 / 159000
DevLoad: Loading object 'ini:Engine.Engine.GameEngine' class 'Class'
DevLoad: Loading object 'WindowManager' class 'Class'
DevLoad: Loading object 'Object' class 'Class'
DevLoad: Loading object 'StreamTag' class 'Class'
DevLoad: Loading object 'StreamBase' class 'Class'
DevLoad: Loading object 'Stream' class 'Class'
DevLoad: Loading object 'StreamInterface' class 'Class'
DevLoad: Loading object 'StreamInteraction' class 'Class'
DevLoad: Loading object 'Interaction' class 'Class'
DevLoad: Loading object 'Interactions' class 'Class'
DevLoad: Loading object 'Spline' class 'Class'
DevLoad: Loading object 'DecoVolumeObject' class 'Class'
DevLoad: Loading object 'Actor' class 'Class'
DevLoad: Loading object 'DecorationList' class 'Class'
DevLoad: Loading object 'Keypoint' class 'Class'
DevLoad: Loading object 'PlayerChatManager' class 'Class'
DevLoad: Loading object 'Info' class 'Class'
DevLoad: Loading object 'VoiceChatRoom' class 'Class'
DevLoad: Loading object 'VoiceChatReplicationInfo' class 'Class'
DevLoad: Loading object 'ReplicationInfo' class 'Class'
DevLoad: Loading object 'VertMeshInstance' class 'Class'
DevLoad: Loading object 'LodMeshInstance' class 'Class'
DevLoad: Loading object 'MeshInstance' class 'Class'
DevLoad: Loading object 'Primitive' class 'Class'
DevLoad: Loading object 'VertMesh' class 'Class'
DevLoad: Loading object 'LodMesh' class 'Class'
DevLoad: Loading object 'Mesh' class 'Class'
DevLoad: Loading object 'TrailEmitter' class 'Class'
DevLoad: Loading object 'ParticleEmitter' class 'Class'
DevLoad: Loading object 'Cubemap' class 'Class'
DevLoad: Loading object 'Texture' class 'Class'
DevLoad: Loading object 'BitmapMaterial' class 'Class'
DevLoad: Loading object 'RenderedMaterial' class 'Class'
DevLoad: Loading object 'Material' class 'Class'
DevLoad: Loading object 'Palette' class 'Class'
DevLoad: Loading object 'TerrainMaterial' class 'Class'
DevLoad: Loading object 'TerrainInfo' class 'Class'
DevLoad: Loading object 'TerrainPrimitive' class 'Class'
DevLoad: Loading object 'TerrainSector' class 'Class'
DevLoad: Loading object 'SVehicleWheel' class 'Class'
DevLoad: Loading object 'SVehicle' class 'Class'
DevLoad: Loading object 'Vehicle' class 'Class'
DevLoad: Loading object 'Pawn' class 'Class'
DevLoad: Loading object 'StaticMeshActor' class 'Class'
DevLoad: Loading object 'StaticMeshInstance' class 'Class'
DevLoad: Loading object 'StaticMesh' class 'Class'
DevLoad: Loading object 'SpriteEmitter' class 'Class'
DevLoad: Loading object 'SparkEmitter' class 'Class'
DevLoad: Loading object 'AnimNotify_MatSubAction' class 'Class'
DevLoad: Loading object 'AnimNotify' class 'Class'
DevLoad: Loading object 'AnimNotify_Scripted' class 'Class'
DevLoad: Loading object 'AnimNotify_Script' class 'Class'
DevLoad: Loading object 'AnimNotify_LIPSinc' class 'Class'
DevLoad: Loading object 'AnimNotify_Sound' class 'Class'
DevLoad: Loading object 'AnimNotify_DestroyEffect' class 'Class'
DevLoad: Loading object 'AnimNotify_Effect' class 'Class'
DevLoad: Loading object 'SkeletalMeshInstance' class 'Class'
DevLoad: Loading object 'SkeletalMesh' class 'Class'
DevLoad: Loading object 'Animation' class 'Class'
DevLoad: Loading object 'MeshAnimation' class 'Class'
DevLoad: Loading object 'ShadowBitmapMaterial' class 'Class'
DevLoad: Loading object 'Security' class 'Class'
DevLoad: Loading object 'ScriptedTexture' class 'Class'
DevLoad: Loading object 'LookTarget' class 'Class'
DevLoad: Loading object 'SubActionSubTitle' class 'Class'
DevLoad: Loading object 'MatSubAction' class 'Class'
DevLoad: Loading object 'MatObject' class 'Class'
DevLoad: Loading object 'SubActionSceneSpeed' class 'Class'
DevLoad: Loading object 'SubActionGameSpeed' class 'Class'
DevLoad: Loading object 'SubActionOrientation' class 'Class'
DevLoad: Loading object 'SubActionCameraShake' class 'Class'
DevLoad: Loading object 'SubActionFOV' class 'Class'
DevLoad: Loading object 'SubActionTrigger' class 'Class'
DevLoad: Loading object 'SubActionFade' class 'Class'
DevLoad: Loading object 'MatDemoActor' class 'Class'
DevLoad: Loading object 'ActionPause' class 'Class'
DevLoad: Loading object 'MatAction' class 'Class'
DevLoad: Loading object 'ActionMoveCamera' class 'Class'
DevLoad: Loading object 'MeshObject' class 'Class'
DevLoad: Loading object 'SceneManager' class 'Class'
DevLoad: Loading object 'SkinVertexBuffer' class 'Class'
DevLoad: Loading object 'RenderResource' class 'Class'
DevLoad: Loading object 'IndexBuffer' class 'Class'
DevLoad: Loading object 'VertexBuffer' class 'Class'
DevLoad: Loading object 'VertexStreamBase' class 'Class'
DevLoad: Loading object 'VertexStreamPosNormTex' class 'Class'
DevLoad: Loading object 'VertexStreamUV' class 'Class'
DevLoad: Loading object 'VertexStreamCOLOR' class 'Class'
DevLoad: Loading object 'VertexStreamVECTOR' class 'Class'
DevLoad: Loading object 'ProjectorMaterial' class 'Class'
DevLoad: Loading object 'Projector' class 'Class'
DevLoad: Loading object 'ProjectorPrimitive' class 'Class'
DevLoad: Loading object 'PlayInfo' class 'Class'
DevLoad: Loading object 'Player' class 'Class'
DevLoad: Loading object 'NetPendingLevel' class 'Class'
DevLoad: Loading object 'PendingLevel' class 'Class'
DevLoad: Loading object 'ParticleMaterial' class 'Class'
DevLoad: Loading object 'Emitter' class 'Class'
DevLoad: Loading object 'PackageCheckInfo' class 'Class'
DevLoad: Loading object 'NetDriver' class 'Class'
DevLoad: Loading object 'Subsystem' class 'Class'
DevLoad: Loading object 'PackageMapLevel' class 'Class'
DevLoad: Loading object 'PackageMap' class 'Class'
DevLoad: Loading object 'Mover' class 'Class'
DevLoad: Loading object 'Model' class 'Class'
DevLoad: Loading object 'MeshEmitter' class 'Class'
DevLoad: Loading object 'OpacityModifier' class 'Class'
DevLoad: Loading object 'Modifier' class 'Class'
DevLoad: Loading object 'MaterialSequence' class 'Class'
DevLoad: Loading object 'MaterialSwitch' class 'Class'
DevLoad: Loading object 'FinalBlend' class 'Class'
DevLoad: Loading object 'VertexColor' class 'Class'
DevLoad: Loading object 'TexCoordSource' class 'Class'
DevLoad: Loading object 'TexModifier' class 'Class'
DevLoad: Loading object 'TexMatrix' class 'Class'
DevLoad: Loading object 'TexEnvMap' class 'Class'
DevLoad: Loading object 'TexOscillator' class 'Class'
DevLoad: Loading object 'TexOscillatorTriggered' class 'Class'
DevLoad: Loading object 'TexRotator' class 'Class'
DevLoad: Loading object 'TexScaler' class 'Class'
DevLoad: Loading object 'VariableTexPanner' class 'Class'
DevLoad: Loading object 'TexPanner' class 'Class'
DevLoad: Loading object 'TexPannerTriggered' class 'Class'
DevLoad: Loading object 'FadeColor' class 'Class'
DevLoad: Loading object 'ConstantMaterial' class 'Class'
DevLoad: Loading object 'ConstantColor' class 'Class'
DevLoad: Loading object 'Combiner' class 'Class'
DevLoad: Loading object 'Shader' class 'Class'
DevLoad: Loading object 'ColorModifier' class 'Class'
DevLoad: Loading object 'TexCoordMaterial' class 'Class'
DevLoad: Loading object 'ProxyBitmapMaterial' class 'Class'
DevLoad: Loading object 'Level' class 'Class'
DevLoad: Loading object 'LevelBase' class 'Class'
DevLoad: Loading object 'InteractionMaster' class 'Class'
DevLoad: Loading object 'BaseGUIController' class 'Class'
DevLoad: Loading object 'Console' class 'Class'
DevLoad: Loading object 'Input' class 'Class'
DevLoad: Loading object 'MaplistManagerBase' class 'Class'
DevLoad: Loading object 'PrecacheHack' class 'Class'
DevLoad: Loading object 'CrosshairPack' class 'Class'
DevLoad: Loading object 'GameEngine' class 'Class'
DevLoad: Loading object 'Engine' class 'Class'
DevLoad: Loading object 'Polys' class 'Class'
DevLoad: Loading object 'Font' class 'Class'
DevLoad: Loading object 'FluidSurfaceOscillator' class 'Class'
DevLoad: Loading object 'FluidSurfacePrimitive' class 'Class'
DevLoad: Loading object 'FluidSurfaceInfo' class 'Class'
DevLoad: Loading object 'GlobalTempObjects' class 'Class'
DevLoad: Loading object 'MasterMD5Commandlet' class 'Class'
DevLoad: Loading object 'Commandlet' class 'Class'
DevLoad: Loading object 'UModUnpackCommandlet' class 'Class'
DevLoad: Loading object 'ServerCommandlet' class 'Class'
DevLoad: Loading object 'RenderDevice' class 'Class'
DevLoad: Loading object 'ChannelDownload' class 'Class'
DevLoad: Loading object 'Download' class 'Class'
DevLoad: Loading object 'DemoRecDriver' class 'Class'
DevLoad: Loading object 'DemoRecConnection' class 'Class'
DevLoad: Loading object 'NetConnection' class 'Class'
DevLoad: Loading object 'DemoPlayPendingLevel' class 'Class'
DevLoad: Loading object 'ConvexVolume' class 'Class'
DevLoad: Loading object 'AdminBase' class 'Class'
DevLoad: Loading object 'PlayerInput' class 'Class'
DevLoad: Loading object 'CheatManager' class 'Class'
DevLoad: Loading object 'VoiceChannel' class 'Class'
DevLoad: Loading object 'Channel' class 'Class'
DevLoad: Loading object 'FileChannel' class 'Class'
DevLoad: Loading object 'ActorChannel' class 'Class'
DevLoad: Loading object 'ControlChannel' class 'Class'
DevLoad: Loading object 'Canvas' class 'Class'
DevLoad: Loading object 'Client' class 'Class'
DevLoad: Loading object 'CameraOverlay' class 'Class'
DevLoad: Loading object 'CameraEffect' class 'Class'
DevLoad: Loading object 'MotionBlur' class 'Class'
DevLoad: Loading object 'SubActionCameraEffect' class 'Class'
DevLoad: Loading object 'Viewport' class 'Class'
DevLoad: Loading object 'CacheManager' class 'Class'
DevLoad: Loading object 'BeamEmitter' class 'Class'
DevLoad: Loading object 'I3DL2Listener' class 'Class'
DevLoad: Loading object 'AudioSubsystem' class 'Class'
DevLoad: Loading object 'SoundGroup' class 'Class'
DevLoad: Loading object 'Sound' class 'Class'
DevLoad: Loading object 'ProceduralSound' class 'Class'
DevLoad: Loading object 'AnnouncerVoice' class 'Class'
DevLoad: Loading object 'HoverPathNode' class 'Class'
DevLoad: Loading object 'RoadPathNode' class 'Class'
DevLoad: Loading object 'PathNode' class 'Class'
DevLoad: Loading object 'NavigationPoint' class 'Class'
DevLoad: Loading object 'FlyingPathNode' class 'Class'
DevLoad: Loading object 'GameProfile' class 'Class'
DevLoad: Loading object 'Mutator' class 'Class'
DevLoad: Loading object 'AvoidMarker' class 'Class'
DevLoad: Loading object 'Triggers' class 'Class'
DevLoad: Loading object 'Manifest' class 'Class'
DevLoad: Loading object 'JumpDest' class 'Class'
DevLoad: Loading object 'JumpPad' class 'Class'
DevLoad: Loading object 'AntiPortalActor' class 'Class'
DevLoad: Loading object 'WeaponAttachment' class 'Class'
DevLoad: Loading object 'InventoryAttachment' class 'Class'
DevLoad: Loading object 'TeamInfo' class 'Class'
DevLoad: Loading object 'AutoDoor' class 'Class'
DevLoad: Loading object 'Door' class 'Class'
DevLoad: Loading object 'AutoLadder' class 'Class'
DevLoad: Loading object 'Ladder' class 'Class'
DevLoad: Loading object 'SmallNavigationPoint' class 'Class'
DevLoad: Loading object 'BlockingVolume' class 'Class'
DevLoad: Loading object 'Volume' class 'Class'
DevLoad: Loading object 'Brush' class 'Class'
DevLoad: Loading object 'PotentialClimbWatcher' class 'Class'
DevLoad: Loading object 'LadderVolume' class 'Class'
DevLoad: Loading object 'PhysicsVolume' class 'Class'
DevLoad: Loading object 'DefaultPhysicsVolume' class 'Class'
DevLoad: Loading object 'LineOfSightTrigger' class 'Class'
DevLoad: Loading object 'AIScript' class 'Class'
DevLoad: Loading object 'DamageType' class 'Class'
DevLoad: Loading object 'SVehicleTrigger' class 'Class'
DevLoad: Loading object 'SVehicleFactory' class 'Class'
DevLoad: Loading object 'VehiclePart' class 'Class'
DevLoad: Loading object 'PlayerController' class 'Class'
DevLoad: Loading object 'Controller' class 'Class'
DevLoad: Loading object 'AIController' class 'Class'
DevLoad: Loading object 'Ammunition' class 'Class'
DevLoad: Loading object 'Inventory' class 'Class'
DevLoad: Loading object 'Powerups' class 'Class'
DevLoad: Loading object 'Pickup' class 'Class'
DevLoad: Loading object 'Ammo' class 'Class'
DevLoad: Loading object 'LogEntry' class 'Class'
DevLoad: Loading object 'LevelSummary' class 'Class'
DevLoad: Loading object 'GameReplicationInfo' class 'Class'
DevLoad: Loading object 'InternetInfo' class 'Class'
DevLoad: Loading object 'LinkedReplicationInfo' class 'Class'
DevLoad: Loading object 'PlayerReplicationInfo' class 'Class'
DevLoad: Loading object 'LiftExit' class 'Class'
DevLoad: Loading object 'LiftCenter' class 'Class'
DevLoad: Loading object 'SavedMove' class 'Class'
DevLoad: Loading object 'HUD' class 'Class'
DevLoad: Loading object 'WarpZoneMarker' class 'Class'
DevLoad: Loading object 'Trigger' class 'Class'
DevLoad: Loading object 'AIMarker' class 'Class'
DevLoad: Loading object 'InventorySpot' class 'Class'
DevLoad: Loading object 'PlayerStart' class 'Class'
DevLoad: Loading object 'Teleporter' class 'Class'
DevLoad: Loading object 'WarpZoneInfo' class 'Class'
DevLoad: Loading object 'ZoneInfo' class 'Class'
DevLoad: Loading object 'Projectile' class 'Class'
DevLoad: Loading object 'Decoration' class 'Class'
DevLoad: Loading object 'InterpolationPoint' class 'Class'
DevLoad: Loading object 'Scout' class 'Class'
DevLoad: Loading object 'ReachSpec' class 'Class'
DevLoad: Loading object 'SkyZoneInfo' class 'Class'
DevLoad: Loading object 'Camera' class 'Class'
DevLoad: Loading object 'GameInfo' class 'Class'
DevLoad: Loading object 'LevelInfo' class 'Class'
DevLoad: Loading object 'TextToSpeechAlias' class 'Class'
DevLoad: Loading object 'AmbientSound' class 'Class'
DevLoad: Loading object 'Vignette' class 'Class'
DevLoad: Loading object 'Note' class 'Class'
DevLoad: Loading object 'WeaponFire' class 'Class'
DevLoad: Loading object 'Weapon' class 'Class'
DevLoad: Loading object 'PolyMarker' class 'Class'
DevLoad: Loading object 'ClipMarker' class 'Class'
DevLoad: Loading object 'Light' class 'Class'
DevLoad: Loading object 'ExportCacheCommandlet' class 'Class'
DevLoad: Loading object 'NullRenderDevice' class 'Class'
DevLoad: Loading object 'KRepulsor' class 'Class'
DevLoad: Loading object 'KVehicle' class 'Class'
DevLoad: Loading object 'KTire' class 'Class'
DevLoad: Loading object 'KActor' class 'Class'
DevLoad: Loading object 'KarmaParamsSkel' class 'Class'
DevLoad: Loading object 'KarmaParams' class 'Class'
DevLoad: Loading object 'KarmaParamsCollision' class 'Class'
DevLoad: Loading object 'KarmaParamsRBFull' class 'Class'
DevLoad: Loading object 'KMeshProps' class 'Class'
DevLoad: Loading object 'KCarWheelJoint' class 'Class'
DevLoad: Loading object 'KConstraint' class 'Class'
DevLoad: Loading object 'KConeLimit' class 'Class'
DevLoad: Loading object 'KHinge' class 'Class'
DevLoad: Loading object 'KBSJoint' class 'Class'
DevLoad: Loading object 'xWeatherEffect' class 'Class'
DevLoad: Loading object 'xProcMesh' class 'Class'
DevLoad: Loading object 'xPickUpBase' class 'Class'
DevLoad: Loading object 'xEmitter' class 'Class'
DevLoad: Loading object 'SceneSubtitles' class 'Class'
DevLoad: Loading object 'GameStats' class 'Class'
DevLoad: Loading object 'FileLog' class 'Class'
DevLoad: Loading object 'System' class 'Class'
DevLoad: Loading object 'StructProperty' class 'Class'
DevLoad: Loading object 'Property' class 'Class'
DevLoad: Loading object 'Field' class 'Class'
DevLoad: Loading object 'MapProperty' class 'Class'
DevLoad: Loading object 'ArrayProperty' class 'Class'
DevLoad: Loading object 'FixedArrayProperty' class 'Class'
DevLoad: Loading object 'StrProperty' class 'Class'
DevLoad: Loading object 'NameProperty' class 'Class'
DevLoad: Loading object 'ClassProperty' class 'Class'
DevLoad: Loading object 'ObjectProperty' class 'Class'
DevLoad: Loading object 'FloatProperty' class 'Class'
DevLoad: Loading object 'BoolProperty' class 'Class'
DevLoad: Loading object 'DelegateProperty' class 'Class'
DevLoad: Loading object 'PointerProperty' class 'Class'
DevLoad: Loading object 'IntProperty' class 'Class'
DevLoad: Loading object 'ByteProperty' class 'Class'
DevLoad: Loading object 'Language' class 'Class'
DevLoad: Loading object 'TextBufferFactory' class 'Class'
DevLoad: Loading object 'Factory' class 'Class'
DevLoad: Loading object 'Package' class 'Class'
DevLoad: Loading object 'LinkerSave' class 'Class'
DevLoad: Loading object 'Linker' class 'Class'
DevLoad: Loading object 'LinkerLoad' class 'Class'
DevLoad: Loading object 'Enum' class 'Class'
DevLoad: Loading object 'TextBuffer' class 'Class'
DevLoad: Loading object 'Const' class 'Class'
DevLoad: Loading object 'Function' class 'Class'
DevLoad: Loading object 'Struct' class 'Class'
DevLoad: Loading object 'Class' class 'Class'
DevLoad: Loading object 'State' class 'Class'
DevLoad: Loading object 'ObjectExporterT3D' class 'Class'
DevLoad: Loading object 'Exporter' class 'Class'
Init: Unreal engine initialized
DevLoad: Loading object 'ini:Engine.Engine.ViewportManager' class 'Class'
DevLoad: Bound to WinDrv.dll
DevSave: (WindowsViewport) 'None' loading configuration from User
DevSave: (WindowsClient) 'None' loading configuration from System
DevSave: Loading value for MouseYMultiplier from [WinDrv.WindowsClient]
DevSave: Loading value for MouseXMultiplier from [WinDrv.WindowsClient]
DevSave: Loading value for UseSpeechRecognition from [WinDrv.WindowsClient]
DevSave: Loading value for StartupFullscreen from [WinDrv.WindowsClient]
DevSave: Loading value for UseJoystick from [WinDrv.WindowsClient]
DevSave: Loading value for DrawDistanceLOD from [WinDrv.WindowsClient]
DevSave: Loading value for AnimMeshDynamicLOD from [WinDrv.WindowsClient]
DevSave: Loading value for ScaleHUDX from [WinDrv.WindowsClient]
DevSave: Loading value for WeatherEffects from [WinDrv.WindowsClient]
DevSave: Loading value for ReportDynamicUploads from [WinDrv.WindowsClient]
DevSave: Loading value for Projectors from [WinDrv.WindowsClient]
DevSave: Loading value for DecoLayers from [WinDrv.WindowsClient]
DevSave: Loading value for Coronas from [WinDrv.WindowsClient]
DevSave: Loading value for NoFractalAnim from [WinDrv.WindowsClient]
DevSave: Loading value for NoDynamicLights from [WinDrv.WindowsClient]
DevSave: Loading value for Decals from [WinDrv.WindowsClient]
DevSave: Loading value for MinDesiredFrameRate from [WinDrv.WindowsClient]
DevSave: Loading value for NoLighting from [WinDrv.WindowsClient]
DevSave: Loading value for ScreenFlashes from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailLightmap from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailRenderMap from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailInterface from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailTerrain from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailWeaponSkin from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailPlayerSkin from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailWorld from [WinDrv.WindowsClient]
DevSave: Loading value for CaptureMouse from [WinDrv.WindowsClient]
DevSave: Loading value for Gamma from [WinDrv.WindowsClient]
DevSave: Loading value for Contrast from [WinDrv.WindowsClient]
DevSave: Loading value for Brightness from [WinDrv.WindowsClient]
DevSave: Loading value for MenuViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for MenuViewportX from [WinDrv.WindowsClient]
DevSave: Loading value for FullscreenViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for FullscreenViewportX from [WinDrv.WindowsClient]
DevSave: Loading value for WindowedViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for WindowedViewportX from [WinDrv.WindowsClient]
DevSave: Saving WinDrv.WindowsClient configuration to System
DevSave: (WindowsClient) 'None' loading configuration from System
DevSave: Loading value for MouseYMultiplier from [WinDrv.WindowsClient]
DevSave: Loading value for MouseXMultiplier from [WinDrv.WindowsClient]
DevSave: Loading value for UseSpeechRecognition from [WinDrv.WindowsClient]
DevSave: Loading value for StartupFullscreen from [WinDrv.WindowsClient]
DevSave: Loading value for UseJoystick from [WinDrv.WindowsClient]
DevSave: Loading value for DrawDistanceLOD from [WinDrv.WindowsClient]
DevSave: Loading value for AnimMeshDynamicLOD from [WinDrv.WindowsClient]
DevSave: Loading value for ScaleHUDX from [WinDrv.WindowsClient]
DevSave: Loading value for WeatherEffects from [WinDrv.WindowsClient]
DevSave: Loading value for ReportDynamicUploads from [WinDrv.WindowsClient]
DevSave: Loading value for Projectors from [WinDrv.WindowsClient]
DevSave: Loading value for DecoLayers from [WinDrv.WindowsClient]
DevSave: Loading value for Coronas from [WinDrv.WindowsClient]
DevSave: Loading value for NoFractalAnim from [WinDrv.WindowsClient]
DevSave: Loading value for NoDynamicLights from [WinDrv.WindowsClient]
DevSave: Loading value for Decals from [WinDrv.WindowsClient]
DevSave: Loading value for MinDesiredFrameRate from [WinDrv.WindowsClient]
DevSave: Loading value for NoLighting from [WinDrv.WindowsClient]
DevSave: Loading value for ScreenFlashes from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailLightmap from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailRenderMap from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailInterface from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailTerrain from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailWeaponSkin from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailPlayerSkin from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailWorld from [WinDrv.WindowsClient]
DevSave: Loading value for CaptureMouse from [WinDrv.WindowsClient]
DevSave: Loading value for Gamma from [WinDrv.WindowsClient]
DevSave: Loading value for Contrast from [WinDrv.WindowsClient]
DevSave: Loading value for Brightness from [WinDrv.WindowsClient]
DevSave: Loading value for MenuViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for MenuViewportX from [WinDrv.WindowsClient]
DevSave: Loading value for FullscreenViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for FullscreenViewportX from [WinDrv.WindowsClient]
DevSave: Loading value for WindowedViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for WindowedViewportX from [WinDrv.WindowsClient]
Init: Client initialized
DevLoad: Loading object 'ini:Engine.Engine.RenderDevice' class 'Class'
DevLoad: Bound to PixoDrv.dll
DevSave: (PixoRenderDevice) 'None' loading configuration from System
DevSave: Loading value for UseVisibilityQuery from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for SimpleMaterials from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for LimitTextureSize from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for Zoom2X from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for FogEnabled from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for FilterQualityHUD from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for FilterQuality3D from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for DesiredRefreshRate from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for DetailTexMipBias from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for TerrainLOD from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for SkyboxHack from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for LowQualityTerrain from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for Use16bitTextures from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for Use16bit from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for UseStencil from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for UseCompressedLightmaps from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for DetailTextures from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for SuperHighDetailActors from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for HighDetailActors from [PixoDrv.PixoRenderDevice]
Init: Initializing PixoDrv...
DevKarma: (Karma): Beginning Karma for game.
DevKarma: (Karma): Creating MeAssetDB.
DevKarma: (Karma): Loading: ../KarmaData\Alien.ka
DevKarma: (Karma): Loading: ../KarmaData\Bot.ka
DevKarma: (Karma): Loading: ../KarmaData\Human.ka
DevKarma: (Karma): Loading: ../KarmaData\intro.ka
DevKarma: (Karma): Loading: ../KarmaData\jugg.ka
DevKarma: (Karma): Loading: ../KarmaData\Skaarj.ka
DevKarma: (Karma): Finished Creating MeAssetDB (0 Assets).
Warning: Failed to load 'Engine': Can't find file for package 'Engine'
Warning: Failed to load 'Packages.md5': Can't find file for package 'Engine'
Warning: Failed loading package: Can't find file for package 'Engine'
Log: Failed loading package: Can't find file for package 'Engine'
Localization: No localization: Engine.Errors.FailedMD5Load (int)
Critical:
Critical: Windows GetLastError: A operação foi concluída com êxito. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Critical: UGameEngine::Init
Critical: InitEngine
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 0 MByte 258 KByte 354 Bytes from HD took 0.000000 seconds (0.000000 reading, 0.000000 seeking).
Log: FileManager: 0.062000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/23/11 17:53:29