hi,
I'm just trying to learn how to use unrealed, the ut2004 version. I've been told that I can use assets from other games that are based on the unreal2 engine. I have managed to import textures from other games such as Dead Mans Hand and Harry Potter, however I'm having problems importing animations and static meshes. When I try unrealed has a critical error that are sometimes different, here are some examples:
Importing Static mesh from Dead Mans Hand
Importing animation from Harry Potter
Now as for the second error I don't believe this is anything to do with virtual memory, I had atleast 7GB of space avaliable on my primary hard drive.
Has anyone had expericance with this? Do the files need to be decrypted? I've been looking on the net but can't really find anything relating to this.
Any help is appreciated
Cheers
Guts
I'm just trying to learn how to use unrealed, the ut2004 version. I've been told that I can use assets from other games that are based on the unreal2 engine. I have managed to import textures from other games such as Dead Mans Hand and Harry Potter, however I'm having problems importing animations and static meshes. When I try unrealed has a critical error that are sometimes different, here are some examples:
Importing Static mesh from Dead Mans Hand
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1811 MHz with 1023MB RAM
Video: ATI Radeon HD 2600 Series (6833)
Bad import index 18/17
History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad203 706)) <- UStruct::SerializeBin <- (Struct Engine.StaticMesh.StaticMeshMaterial Material[0]) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Materials[-1]) <- UObject::Serialize <- (StaticMesh JChurch.UnderDome01) <- UPrimitive::Serialize <- UStaticMesh::Serialize <- LoadObject <- (StaticMesh JChurch.UnderDome01 706==706/122507 699 4826) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Program Files\Atari\Dead Man's Hand\StaticMeshes\JChurch.usx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Program Files\Atari\Dead Man's Hand\StaticMeshes\JChurch.usx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Program Files\Atari\Dead Man's Hand\StaticMeshes\JChurch.usx).. <- UUnrealEdEngine::Exec <- WBrowserStaticMesh::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Importing animation from Harry Potter
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1819 MHz with 1023MB RAM
Video: ATI Radeon HD 2600 Series (6833)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -2440 FArray <- FArray::Realloc <- -61*40 <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation HPCharacters.QuidPlayer) <- LoadObject <- (MeshAnimation HPCharacters.QuidPlayer 34614==34614/15783072 27536 1783988) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Program Files\EA GAMES\Harry Potter and the Prisoner of Azkaban(TM)\Animations\HPCharacters.ukx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Program Files\EA GAMES\Harry Potter and the Prisoner of Azkaban(TM)\Animations\HPCharacters.ukx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Program Files\EA GAMES\Harry Potter and the Prisoner of Azka).. <- UUnrealEdEngine::Exec <- WBrowserAnimation::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Now as for the second error I don't believe this is anything to do with virtual memory, I had atleast 7GB of space avaliable on my primary hard drive.
Has anyone had expericance with this? Do the files need to be decrypted? I've been looking on the net but can't really find anything relating to this.
Any help is appreciated
Cheers
Guts