BR Goal Scoring

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morbiDDDD

Bored
Mar 19, 2005
3
0
0
A friend of mine had the idea of making a BR map with 3 differently scoring goals in each base (the harder the goal is to get to, the more points the team gets for scoring).

He asked me if I could code the 2 extra placeable goals which would give different scoring. I'm newly learning uscript and I had hoped I could just sub-class xBombDelivery in the myLevel package but on looking into it I see that the scoring is handled in xBombingRun.

My question: Is there still a way I could create the new goal actors embedded in the map or would it have to be done with a new gametype/mutator?

I've tried to find something useful on scoring in the forum/wiki but tbh I'm not sure what I need to know. :lol: