I suppose you're kidding: Rivalry sux big ass... I've just played a couple of games in and I had the feeling to be in a n00b map: this level's a pure spamming heaven :tdown:
In
this thread, Plutonic said he wanted to do something different: a very open map very similar to most RA levels but without any instant-hit weps to avoid total domination of hardcore players. Interesting idea but he forgot that everyone spawns in a map with an instant-hit weapon...
And why is there a MiniGun then? All the more as it is located at the top of the map from where you dominate the whole level... And with the Flak right next to it! Long-range AND close-range total carnage is in your hands at a distance of only a few meters... And with the only powerup of the map at a pair of double-jumps away
More: there's a dead-end with a little -almost useless in this kind of layout- Rocket Launcher
Why didn't he place the MiniGun here instead if instant-hit weapons dominate this map? Also the water damages are way too much high: why did he put an exit from this 'trap' if you can't use it? And what a Killzone is supposed to do in a duel map btw, except pissing off players who are in the lead, full of weps, ammos and armor, then fall into it? While I'm at it, where is the Bio-Rifle? It would have been really helpfull to send some goo above the (few) obstacles, at least to counteract the total domination of the Minigun...
Bots sux. A lot. They like that jumping into the water: where is the 'forbidden paths' feature? Then SuperBots work less well than normal bots...
Result is: two matches= two total Ownages, and particularly boring ones
This map sux. It's cool-looking though but could have been far much more beautifull IMO: right now, it recalls me a Rayman game...