UE3 - UDK How do I convert a world location to a location on the mesh's coordinate system?

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Nathaniel3W

Member
Nov 11, 2012
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I'm trying to get an exact point on a static mesh's surface from a trace(). Using the trace function I can very easily get the world location. It's the first variable trace() returns. I'm wondering how I can translate that point to a point relative to the mesh's coordinate system. Is there an easy way to do that?