I'm trying to follow the directions in what appears to be an excellent tutorial here: http://forums.epicgames.com/threads/734592-Making-a-Skeletal-Control-to-move-an-arm
I'm having trouble when I get to here:
because apparently that's unique to Unreal Tournament.
From my custom PlayerController, how do I make a reference to the pawn that my game is using?
I'm having trouble when I get to here:
Code:
local MyPawn Utp;
Utp=MyPawn(Pawn);
From my custom PlayerController, how do I make a reference to the pawn that my game is using?