Tre - Last Life --- Patch2 --- Changelist
Changes by [WuTz]!:
+ Fixed: All physical pickups, which are fallen out of the world will get destroyed now. THIS FIXES THOSE CRASHES!! Wohoo! Maybe...
+ Fixed: AmmoPickups do now have a PhysicalMaterial. This Material contains the weight and some other things <- UT doesn't wanted to compile that if I put it into the Default propertie, so I made an entry for that into the AmmoSpawner.
+ Fixed: Not a Bug, but I took all content out of my scripts, which isn't shipped with Tre2. I got over 50 compiler warnings
+ Fixed: The DeathCam-Ball doesn't have a shadow anymore
+ Fixed: The Stone- and the Dummyweapon are not loaded anymore (Because you get them, when you spawn)
+ Fixed: The Stone- and the Dummyweapon aren't given to the player very often anymore. I block now the Invetory add, when we have allready one of them. Fixes that you could have more than one Stone-Weapon (You needed a lot of time to scroll to the Sniperrifle for example, because you had lots of stones
)
+ Fixed: The Bullet-hole effect code-line for those flying Tre was at the wrong location
+ Added: The player spawns now only at the beginning, and when you want to load. After Coding that, we can take out the Black screen, when you are dead, and you can watch your head rolling down the hill
+ Fixed: Some -1 were placed wrong in the Bag-Ammo code. It should now be corrected.
+ Added: I forgot to play the Say-Injection-Sounds... I wrote the code, but I forgot to tell UT the sounds. Damn! It works now...
+ Added: You can run now! I put it to the CROUCH-KEY. Ofc you can't shoot when you are runing, but your pulse will get a bit faster. Also you only can run FORWARD! Also we made new Run-Weapon-Arm-Animations! And ofc a system to switch between them
+ Changed: The Select-Slot-info-text-font isn't low-res anymore
+ Fixed: The Select-Slot-info-text isn't overlapping in low screen resolutions anymore
+ Changed: The background blood in the Midgame-menu is now moving. I had to add some stuff to the material which is independent to the Pause-function
+ changed: Same for all menu materials (pause-fix)
+ Added: Mouse movement will be slower, when you are running
+ Added: You will see a cool Speed-Motion-Blur effect when you are running
Its strength is attached to your speed!
+ Added: Tre3UnstableStaticMesh. You won't see it. It will be in the second part of Tre-Last life. But I had to put it into my Tre2 package... forget about it
+ Added: Those flying creatures can now "Zoom". Look in its eyes, when its aiming at you...
+ Fixed: I made a ; in the DefaultProperties code from the Injections... Something was wrong. Now it is right
+ Added: When you are near to a pickup (Ammo, Injections, Weapons) a small Info-Text will appear, and you just have to press E. You don't need to aim at the pickup anymore! (Don't worry about that the text only comes, when you look at the Pickup!)
+ Added: Tre2-Keybindings are now saved into a Config file. I mean that input boxes in the Settings menu.
+ Added: Tre2-Keybindings will be set at levelstart. So UT3 does not overwrite you bindings whenever you change a level.
+ Removed: Removed the White-blend, when switching to the Aiming-Mode. There is an other effect now.
+ Removed: Removed Log-Spam, which was caused by an "Accesed none" in Menus or when loading
+ Removed: Reduced Log-Spam in the Load scene
+ Fixed: The Player says the Injection count now right. I've copied something and forgot to change it
But it works now
Changes by unrealer2
+ Added: Information of the Version in the MainMenue
+ Changed: I added some emissive to the bullet time trail emitter
+ Fixed: CollisionBugs in Stream and Forest Map
+ Changed: I reposed the hand of player when holding the pistol
+ Added: Some effects and details
+ Fixed: When you loaded during the fight against the drill the drill checkpoint the drill flied