Ok, so I am new to Unreal editing (actually I am new to game editing at all!!), any way, following the tuotorials at unrealed.net, I've been able to do many things in the editor and stuff, but I am kinda having problems... 4 major problems in fact.
1.- The only basis I have for the level construction is that which is in the "Basic construction" toutorials phases 1 and 2, so I have no idea of how to make an outdoor level or stuff like that. So I have been constructing my level room by room rather than making a "big hole" in the void and starting editing "inside" it (as I have seen from some levels of the game {Unreal 1, I haven't UT yet}).
2.- Secondly, as I stated above, I am making my level "room by room" this is making a new brush for each room, and it happens that in the outline of the level taht I have drawn on paper I have several rooms that "share" walls. The problen in the UED is this: When I make a brush of what would be a new room and put the edge (in the grid overhead view) just overlaping the previous brush that is the other room, then the section that overlaps just desapears, it makes a hole. So my obvious question here is how do I make tow rooms that share the same wall (in one side a texture, in the other another texture design). Is it possible, how do I set the wall thickness or something so when I make a comunication between rooms it the wall in the edge of the "door" wouldn't apear as a sheet of paper?
3.- Would you recomend me to start building the level from a "big hole" instead of making each room separetely and diging it out of the void each time I would make another room?
4.- How do I delete an unused, untextured cube brush? could it affect the level performance if I leave it just where it is?
I'm sorry if these questions are too stupid for you, but since the only expirience I have with level editing was editing levels in Starcraft, well the UED is a LOT different form that one (this is my first expirience with a 3D editor). Anyway, I love Unreal, I'll love UT (I do it alright with the demo). Anyway, as you can see I need help with this.
1.- The only basis I have for the level construction is that which is in the "Basic construction" toutorials phases 1 and 2, so I have no idea of how to make an outdoor level or stuff like that. So I have been constructing my level room by room rather than making a "big hole" in the void and starting editing "inside" it (as I have seen from some levels of the game {Unreal 1, I haven't UT yet}).
2.- Secondly, as I stated above, I am making my level "room by room" this is making a new brush for each room, and it happens that in the outline of the level taht I have drawn on paper I have several rooms that "share" walls. The problen in the UED is this: When I make a brush of what would be a new room and put the edge (in the grid overhead view) just overlaping the previous brush that is the other room, then the section that overlaps just desapears, it makes a hole. So my obvious question here is how do I make tow rooms that share the same wall (in one side a texture, in the other another texture design). Is it possible, how do I set the wall thickness or something so when I make a comunication between rooms it the wall in the edge of the "door" wouldn't apear as a sheet of paper?
3.- Would you recomend me to start building the level from a "big hole" instead of making each room separetely and diging it out of the void each time I would make another room?
4.- How do I delete an unused, untextured cube brush? could it affect the level performance if I leave it just where it is?
I'm sorry if these questions are too stupid for you, but since the only expirience I have with level editing was editing levels in Starcraft, well the UED is a LOT different form that one (this is my first expirience with a 3D editor). Anyway, I love Unreal, I'll love UT (I do it alright with the demo). Anyway, as you can see I need help with this.