DeployableFun errors...

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voodoo73

New Member
Feb 8, 2006
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i think thata errors im not sure

Log: Log file open, 02/07/06 23:32:44
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Nov 11 2004 10:49:37
Init: Command line: ONS-BloodGulch-SpamWich[ECE].ut2?game=CTF? log=serverlog1.log -lanplay
Init: Character set: Unicode
Init: Base directory: C:\Documents and Settings\VooDoo\Desktop\ut2k4 server\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Log: Browse: ONS-BloodGulch-SpamWich[ECE].ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?game=CTF?
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 34916->34913; refs: 439778
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.CTF': Can't resolve package name
Warning: Can't resolve package name
Log: Can't resolve package name
Log: Game class is 'ONSOnslaughtGame'
Log: Bringing Level ONS-BloodGulch-SpamWich[ECE].myLevel up for play (35) appSeconds: 15.318000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Using Official Link Setup: Default
Log: Defaulting to false
Log: Defaulting to false
Log: MasterServerUplink: DoUplink is False, not connecting to Epic master server
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: xWebAdmin.UTServerAdmin Initialized on port 80
NetComeGo: Open myLevel 02/07/06 23:34:01 71.194.160.102:2380
Log: Client netspeed is 15000
ScriptLog: New Player voodoo id=57546102de52edb023991af36f63e873
ScriptLog: START MATCH
MenuText: No description configured for property 'bFastFireGrenades'
MenuText: No description configured for property 'bFastFireMines'

ScriptLog: ProcessServerTravel: ONS-BloodGulch-SpamWich[ECE].ut2?Game=Onslaught.ONSOnslaughtGame?Mutator=DeployableFun.DeployableFun,XGame.MutSlomoDeath,UnrealGame.MutBerserk
ScriptLog: PreClientTravel
Log: Server switch level: ONS-BloodGulch-SpamWich[ECE].ut2?Game=Onslaught.ONSOnslaughtGame?Mutator=DeployableFun.DeployableFun,XGame.MutSlomoDeath,UnrealGame.MutBerserk
Log: Browse: ONS-BloodGulch-SpamWich[ECE].ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=Onslaught.ONSOnslaughtGame??Mutator=DeployableFun.DeployableFun,XGame.MutSlomoDeath,UnrealGame.MutBerserk
NetComeGo: Close TcpipConnection 71.194.160.102:2380 02/07/06 23:36:00
Exit: Socket shut down
Log: (Karma): Level Karma Terminated.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 41472->38344; refs: 480962
Log: Game class is 'ONSOnslaughtGame'
Log: Bringing Level ONS-BloodGulch-SpamWich[ECE].myLevel up for play (35) appSeconds: 197.609000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators DeployableFun.DeployableFun,XGame.MutSlomoDeath,UnrealGame.MutBerserk
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Using Official Link Setup: Default
Log: Defaulting to false
Log: Defaulting to false
Log: MasterServerUplink: DoUplink is False, not connecting to Epic master server
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
MenuText: No description configured for property 'bFastFireGrenades'
MenuText: No description configured for property 'bFastFireMines'

WebAdmin: xWebAdmin.UTServerAdmin Initialized on port 80
NetComeGo: Open myLevel 02/07/06 23:36:02 71.194.160.102:2436
Log: Client netspeed is 15000
NetComeGo: Open myLevel 02/07/06 23:36:02 71.194.160.102:2380
ScriptLog: New Player voodoo id=57546102de52edb023991af36f63e873
ScriptLog: START MATCH
NetComeGo: Close TcpipConnection 71.194.160.102:2380 02/07/06 23:39:22

its from my own lan ut server im maken for a lan party.

note the two lines in bold, i set the max to 25 but the

screen still shows 8.

is this a problem??

me
 
Last edited:

Parser

Hello
May 7, 2002
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England baby!
fraghouse.beyondunreal.com
The log messages aren't problematic, just the result of a few lines of code I forgot to put in. It'll still work fine.

Is this problem with the screen still displaying 8 during online play? I have a suspicion that the clients aren't affected..
 

voodoo73

New Member
Feb 8, 2006
5
0
0
Parser said:
The log messages aren't problematic, just the result of a few lines of code I forgot to put in. It'll still work fine.

Is this problem with the screen still displaying 8 during online play? I have a suspicion that the clients aren't affected..

i start my ded server, then i join it

and i still only see 8 sipder/sticky mines (note i have Akimbo Arena running)

but i can still fire out the max (25)

me
 

Parser

Hello
May 7, 2002
1,531
0
0
119
England baby!
fraghouse.beyondunreal.com
Aha, yeah. That'll be my fault.

What happens is the mutator changes the max number on the server's end, but not the client's. So the client's HUD still displays the max of 8, but the server allows the client to fire up to a max of 25. I'll see if I can fix this and release a new version.