Hi,
I have serious HOM problems when I use UnrealEd2 for making UT maps. Up to a certain point, everything is OK. Then I add a couple more brushes, and suddently HOM effects appear w/o any apparent reason no matter how careful I am. This has happened to every map I have made so far. In one case I had about 20 substracted rectangular brushes (and nothing else) in the map, and there was a HOM! I spent a lot of time trying to eliminate the errors by using different arrangements of brushes, but in most cases it was unsuccessful.
Is there a mapping strategy which could help in avoiding the HOMs? I mean, any operations to avoid (e.g. someone mentioned that intersection and deintersection should not be used), what kind of geometry is the most likely cause of the HOMs, etc. I noticed for example that cutting the corners of rectangular brushes at 45 degrees caused HOMs in many cases.
I would greatly appreciate your advice. This problem is so frustrating that I am considering to stop map making (although I like to do it). Or I will just switch to Quake3 where decent editors are available. But Q3 sucks as compared to UT. (However, IMHO UnrealEd sucks even more.)
I have serious HOM problems when I use UnrealEd2 for making UT maps. Up to a certain point, everything is OK. Then I add a couple more brushes, and suddently HOM effects appear w/o any apparent reason no matter how careful I am. This has happened to every map I have made so far. In one case I had about 20 substracted rectangular brushes (and nothing else) in the map, and there was a HOM! I spent a lot of time trying to eliminate the errors by using different arrangements of brushes, but in most cases it was unsuccessful.
Is there a mapping strategy which could help in avoiding the HOMs? I mean, any operations to avoid (e.g. someone mentioned that intersection and deintersection should not be used), what kind of geometry is the most likely cause of the HOMs, etc. I noticed for example that cutting the corners of rectangular brushes at 45 degrees caused HOMs in many cases.
I would greatly appreciate your advice. This problem is so frustrating that I am considering to stop map making (although I like to do it). Or I will just switch to Quake3 where decent editors are available. But Q3 sucks as compared to UT. (However, IMHO UnrealEd sucks even more.)