mini reviews of maps
Just a quick review of each map and author is whatever appears in map preview whether it's the original map or not (most are from the Console Bonus Pack):
- CTF-Extortion (DavidM) >> nice small CTF, very playable, very long and not much z-axis
- DM-Ablee (DavidM) >> nice little DM but gets boring quick
- DM-Babylon (Akuma) >> great sky and mountains with the new S3TC tex files, music fits, very small and Morbias-like, strange flow
- DM-Brickyard (CliffyB and DrunKenobi) >> f-ed up warehouse with strange ramps, interesting, plain, decent gameplay; CliffyB (original PS2) version has easier bots.
- DM-Coagulate (DrunKenobi) >> file dated 7-14-08 (older PS2 dated 4-29-01); gothic, tight and crazy gameplay, colors similar throughout, very good bots.
- DM-Coagulate (EpicGames, Wander?) >> file dated 10-24-08; same as above but with some areas colored differently and purple skybox (both are good).
- DM-Coagulate (Warren Marshall) >> file dated 7-2-11; same as above but no purple skybox (hard to decide which one to keep installed).
- DM-Cold-Steel-Pressure (Akuma) >> crazy fast gameplay, too much biorifle, nice z-axis
- DM-Core (DrunKenobi) >> file dated 7-14-08 (older PS2 dated 5-2-01) just plain ol' bad design and not fun, ramps a little off; greenish, small vertical arena with rocket launcher and enforcer mostly but shock, minigun and pulse rifle also.
- DM-Core (Dave Ewing) >> file dated 7-2-11; same as above.
- DM-Damnation (Ebolt) >> ramps, z-axis, interesting item placement, tight but also open a bit, nice blood splatters
- DM-Depot (Ebolt) >> ramp warehouse map with lots of z-axis, bots cheat
- DM-Dust (CliffyB) >> wide-open arena lift map, interesting wall/floor texture choices
- DM-Gearbox (CliffyB) >> arena with ramps and lifts, like the red light lift indicators, shock rifle or minigun should be added to 2nd floor
- DM-Girder (CliffyB) >> strange collection of textures in warehouse, I don't think greenish-gray lockers go well, Udamage seems just out of reach without xloc
- DM-Google (CliffyB) >> interesting and fun small Liandri-type arena map, needs one more weapon
- DM-Halberd (Warren Marshall) >> sky looks like hell, nice tight gothic castle with open courtyard, needs different music
- DM-Hood (DrunKenobi) >> file dated 7-14-08 (older PS2 dated 4-21-01);city buildings/alley/etc. (The Hood), good weapon placement and fun; liked the yellow and aqua windows, stairwells and graffiti; this version seems better for some reason.
- DM-Hood (Inoxx) >> filed dated 7-2-11; same as above.
- DM-Industrial (Warren Marshall) >> not as tight as it seems, tight factory/storage area, mostly ramps for levels access, good music choice
- DM-Infernal (Ebolt) >> blue base, needs more color, good music choice again, no one snipes not even me
- DM-Instinct (Ebolt) >> good gameplay but corridors hardly used, strange and different lighting/colors, tight hallways, big central area, some z-axis
- DM-Loathing (DrunKenobi) >> file dated 7-14-08 (older PS2 dated 4-20-01); strange charcoal ceilings in parts, billboards, Udamage at deadend so watch out, nice trim, needs different music, minigun dominates
- DM-Loathing (Warren Marshall) >> file dated 7-2-11; same as above, except darker (like other version slightly better)
- DM-Melnori (DavidM) >> too much minigun again, tight ramps, old building looks like it was redone a few times, I would replace rocket launcher with the pulse rifle
- DM-Nebula (Warren Marshall) >> interesting spaceship/space base with all kinds of details, nice atmosphere music and gameplay
- DM-Neo-Tokyo (Akuma) >> top part looks good but just for show and can't even get on that one ledge with the xloc, just a small arena in a pretty city
- DM-Outskirts (Warren Marshall) >> sky looks like hell again just like Halberd, dark city with lots to explore and die
- DM-Paladin (CliffyB) >> small castle-type arena, needs trim or something else I'm not sure of, needs at least one hitscan weapon, wide-open top part is cool
- DM-Pantheon (Warren Marshall) >> must be the f-ed up Aztec version of the Pantheon, very colorful and tight but not as tight as the first glance, bots camp
- DM-Sector-9 (Akuma) >> not a very friendly warehouse, nice two-tone walls, decent gameplay
- DM-Sorayama (DrunKenobi) >> file dated 7-14-08 (older PS2 dated 4-26-01); small space arena with basement which can be unfriendly, not as fun as I originally thought, good music choice
- DM-Sorayama (Talisman) >> file dated 7-2-11; same as above except only two levels and seems darker and no preview shot
- DM-Underlord (Akuma) >> sky and mountains look great but you need to fly to see them, unfriendly cave with ramp system works, rocket launcher should be farther out slightly
- DOM-Ablee (DavidM) >> map is a lot more exciting as 4-player DOM
- DOM-Coagulate (Warren Marshall) >> gothic, tight and crazy gameplay especially as DOM, some areas colored differently, very good bots.
- DOM-Hood (Inoxx) >> original PS2 map; file dated 7-2-11;city buildings/alley/etc. (The Hood), good weapon placement and fun; liked the yellow and aqua windows, stairwells and graffiti; definitely more fun as DOM map for some odd reason (also add U4E weapons for even more fun).
- DOM-Melnori (DavidM) >> another exciting DOM with 4 players
- CTF-Spirito (XceptOne and Cyberia Mix/Master D.) >> nice smallish CTF but you better know where you're going first; the original PS2 map version is similar, but the Master D version looks better, sounds better and the bots are better.
- DM-Flux (XceptOne, ported by Jeroen Van Sweeveldt (Wander?),9-14-08) >> just an OK map and not that exciting at all (yellowish); ok, well, there were huge distances between weapons and pickups with not much to look at......maybe more pickups or more trim and other stuff would help; I have no idea what the original was like but that's what I think; 7-13-08 version gives error and has no preview screen.
- DM-Flux2 (XceptOne) >> from original PS2 maps; more green, seems bots are the same with same music.
- DM-BlockParty (KJ, original by Inoxx) >> I believe this one needs Rocket Arena to run but not quit sure, nice sky and cityscape, just don't like this one, hard to see whole map and just not fun
That's all folks!!!