In a map I'm currently making, there is a very deep and rather narrow well which is a passage from one part of the map to another. Players are supposed to fall freely into it, but they will sometimes "stick" to the walls of the well, as if they just touched a glue covered spot. I tried setting zone surface friction to zero, zone fluid friction to zero, using BlockAlls to keep players away from the walls, all to no avail. Is there a way to eliminate that wall stickyness or do I have to live with it?