DM-1on1-TheCore

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barballs

Packed with Unreal goodness
May 3, 2003
331
0
16
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Arizona
www.redbrick.dcu.ie
First off I would like to thank Ironblayde for taking the time to write such a detailed review of my map. With this review I will be able to make my next map even better for you all.

The "pretty wierd" one-trigger-two-pools was a result of bad copy/paste syndrome. The lack of sounds overall was my lack of confidence with my ability to put them in correctly. I will try adding them in more for the my next work.

This was the same result wih the anti-portals. I understand how they work, I just didnt see where to put them to save the frames. With regards to the rather large zone portals, it was the only way I knew to actually stop rendering some of the excessive overdraw above while fighting on the lower tiers of the main arena.

Ah now the bots. At the time of construction I didnt not know how to force a bot to double jump accross a large gap. Thanks to trying to figure out how to get the bots to dodge up ramps I discovered this. I subsequently went back and added it into the map but the bots still cant reach the dammage amp. It is a question I have posted on 3 forums trying to find out how to get a bot to wall dodge. No one knows or seems to care about bots enough to give me a helping answer. I decided to cheat. If my method works you will be facing a very tough opposition in my next map ;)

When finished with my second map I will go back to TheCore with a freash eye and see what I need to upgrade, namely: trims and BSPs. And with any luck TheCore Revision 1 will be a much meaner animal! ;)

Once again thank you for your constructive critisim. It was a great help.
 

Ironblayde

Director of Misanthropy
Feb 24, 2004
213
0
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You're welcome. I had a good time with TheCore and it's staying in my rotation. I'm looking forward to seeing your next map. :)