UE3 - UDK SkelControl lags behind movement. Can I make them update at the same time?

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Nathaniel3W

Member
Nov 11, 2012
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0
6
http://www.youtube.com/watch?v=GWRVGlwkAx4 will show you what I'm doing. If you look closely while the pawn is running you'll see that his arms kind of drag behind and they catch up after I stop running.

That's the result of a SkelControl_CCD_IK that is working just fine except that it seems to update well behind the pawn's movement. I'm doing this...

Code:
ThePawn.RightArmIK.EffectorLocation = ThePawn.Location + RightArmLocation;
ThePawn.LeftArmIK.EffectorLocation = ThePawn.Location + LeftArmLocation;

...during the PlayerController's PlayerTick event. Is there a better place for me to update the arm positioning so that they move with the pawn instead of behind it?
 

Nathaniel3W

Member
Nov 11, 2012
48
0
6
Oh well. I really like coming here for help. I like that it's small and has people that I've gotten to know. I'll try my luck over there. Thanks for taking a look.