Unreal Engine 3 Features @ GDC 2009

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[GU]elmur_fud

I have balls of Depleted Uranium
Mar 15, 2005
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All this seems cool but the browser stuff strikes me as pure fluff. I was hoping to see them actually address some of the things about the editor that keeps alot of modders at bay. The lighting updates could be actually useful.
 

Hedge-o-Matic

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Dec 29, 2000
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Lightmass: Yet another way 3D developers are laboring to make sure that you can't see a dang THING....

Seriously - anyone who misses Darkmatching from Unreal1 - why? All you have to do is play UT3, where you can't see anything at all, even in the outdoor daylight levels....

Are you sure you've got your monitor turned on?

I have to say, this looks just awesome. I'm starting to feel like Epic is getting back into the UT vibe, and regaining their mojo.
 

moonflyer

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Jun 2, 2003
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I really like the improvements of the content browser.
- I guess there will be right click menus aside from the drag-and-drop thing
- The tag and the collection are really useful
- I guess when you drop a material to a mesh, it will check which material index of that mesh is at that point of your cursor
- I really like the GI solution, yes, it's kinda late but always welcome to most users
- The MCP is really cool
 

Northrawn

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Feb 21, 2009
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Lightmass: Yet another way 3D developers are laboring to make sure that you can't see a dang THING....

Are you sure you know what you are talking about? If yes, then please explain how ambient light/global illumination makes things worse to see. In fact things are easier to see, because the lightrays do not "stop" at a wall but are reflected which makes the whole level lit better and also brighter with the same amount of lightsources.
 
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neoduck

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Oct 18, 2001
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Not long til I'm working your mum ;)

old news ;)

PS.

[GU]elmur_fud;2272564 said:
All this seems cool but the browser stuff strikes me as pure fluff. I was hoping to see them actually address some of the things about the editor that keeps alot of modders at bay.

...such as?

FYI. for someone working full time with the editor- the browser updates seem quite significant.
 
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Hyrage

New Member
Apr 9, 2008
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Finally,
I never really understood the point of not having a Content Browser in 2006 with the Unreal Ed.

Can't wait to finally get a real next gen UE 3 Ed...
 

Hyrage

New Member
Apr 9, 2008
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I really like the improvements of the content browser.
- I guess there will be right click menus aside from the drag-and-drop thing
- The tag and the collection are really useful
- I guess when you drop a material to a mesh, it will check which material index of that mesh is at that point of your cursor
- I really like the GI solution, yes, it's kinda late but always welcome to most users
- The MCP is really cool
Actually, it's the best tool we could ever have, every Dev should have that at LEAST to properly playtest their levels.

It definately shows the gameflow and where there is useless geometry = waste of time and money! :lol:
 

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
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Actually, it's the best tool we could ever have, every Dev should have that at LEAST to properly playtest their levels.

It definately shows the gameflow and where there is useless geometry = waste of time and money! :lol:

It's useful for MP, but I don't see the big advantage of having it in SP. That sort of stuff gets scripted, and designers should be looking at the way things play out instead of getting a normalized image through simulation.