Just read a good tip for doing Shards of Orr. Use 2 Dervishes runing.
Avatar of Melandru: Elite Form. For 10...58 seconds, you have +100 Health, you are unaffected by conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.
Heart of Holy Flame: Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
Draw Conditions: Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 Health.
Then me and Ogden can run Smite Builds with.
Judge's Insight: Enchantment Spell. For 8...18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
The idea behind Melandru's is to negate all the Blindness and the extra health doesn't hurt either.
Avatar of Melandru: Elite Form. For 10...58 seconds, you have +100 Health, you are unaffected by conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.
Heart of Holy Flame: Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this enchantment ends, all adjacent foes are set on fire for 1...3 seconds.
Draw Conditions: Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 Health.
Then me and Ogden can run Smite Builds with.
Judge's Insight: Enchantment Spell. For 8...18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
The idea behind Melandru's is to negate all the Blindness and the extra health doesn't hurt either.