GTTV footage of GoW2, and junk.

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dub

Feb 12, 2002
2,855
0
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http://www.gametrailers.com/player/36057.html#new_comment

Multiplayer video.
Looks pretty cool actually :tup:

I found a part in that video where you see a player get shot in the shoulder 3 times and the bullets just go straight through though... doubt it's even noticeable in-game but it looked a little weird to me in the vid.

Also the fatalities feel very toned down compared to what they were saying first and missing the arm-pull-out-to-head-pound-with-dead-limb sure will be missed 8(

Also, a bunch of fly-troughs @ GT
 
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Kantham

Fool.
Sep 17, 2004
18,034
2
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OMG nice. Though I'm still worried about those nade tagging on the wall. Seems really overpowered. Trowing them is alright in my book. I lol'ed at the part where you see that locust guy fall off the roof via smoke grenade, and go "Oufff Ahhh ouuuf" then get Gnashed. T'was epic.

Seems like players will have to use imagination for the shields, lancers/hammers seems to be unefficient versus a well placed shield.

New footage via E3 today as well.
 

Mozi

Zer0 as a number
Apr 12, 2002
3,544
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In the Borderlands..
www.mozidesign.com
****ing bad ass! Good to see gameplay footage with out any commentary.

I think it was Carmine that had the VO line, when he picked up a meat shield, 'Your still gonna die!'

But wall tagging does seem over powerful but I assume or hope that it can be countered either by shooting it off a wall if you see one, or a risky a approach, disarm it off the wall and toss it before it detonates...
 
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neilthecellist

Renegade.
May 24, 2004
2,306
0
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San Diego, California
www. .
Already seen it, but it's pretty awesome nonetheless. I'm glad Epic actually did something new with the gameplay AND the engine (more more more dynamically lighting!)

We're getting closer and closer to ray-tracing lighting techniques (or at least good replications of it!)