In my game, I want a window to pop up, in a similar way to the Onslaught "pick a node to teleport to" window. I've written a class that extends FloatingWindow, but I can't figure out how to get the window to display.
I could call ClientReplaceMenu (which takes a class as a string), but I want to pass some custom data to the window about what needs to be drawn, and I can't figure out how to show a new instance of my class.
Just to make sure I have my terminology correct:windows contain panels, right? A window is the entire thing you see, and in the ONS example, that window has multiple tabs, and one of the tabs has a map.
I could call ClientReplaceMenu (which takes a class as a string), but I want to pass some custom data to the window about what needs to be drawn, and I can't figure out how to show a new instance of my class.
Just to make sure I have my terminology correct:windows contain panels, right? A window is the entire thing you see, and in the ONS example, that window has multiple tabs, and one of the tabs has a map.