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#1 |
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Registered User
Join Date: Jan. 19th, 2006
Posts: 67
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UT (all versions) Source Code
It looks like the UT student site may stay down? Anyhow I set a mirror for the source code searches:
http://gopostals.com/uncodex-ut/ (Unreal Tournament) http://gopostals.com/uncodex-ut2003/ (UT2003) http://gopostals.com/ut2k4/ (UT2004) http://gopostals.com/ut3/ (UT3) There is a problem with some browsers viewing the pages. It seems to break the links by inverting the slash at the end: The requested URL /ut2k4/unrealgame\action_changeobjectiveteam.html was not found on this server. I have no idea how to fix this, but IE seems to do fine, so try code search with that browser. If you have any idea how to address the slash problem, I'd love to hear it. I am happy to leave this up forever so keep it bookmarked if you need a reference. If you would like the source code package to place on your website, I can be found at the House of Fools: http://hofgamingclan.com/ Do your part to continue the game! Without coder support the game will wither away. |
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#2 | |
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Here's a better idea: Use UnCodeX to generate your own UScript docs from the exported or downloaded source files. That way you don't even need an internet connection to access them.
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#3 |
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Registered User
Join Date: Jan. 19th, 2006
Posts: 67
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True that Wormbo, but so many people learned to code with Textpad in one window and the UT student site in the other. I still do it and I have it all locally, it's just force of habit.
You don't have UII or XMP do you? I'd like to add those. |
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#4 |
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At least for UT3 you screwed up the links. It uses \ instead of / when I click on a subcategory to open it.
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#5 |
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Registered User
Join Date: Jan. 19th, 2006
Posts: 67
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I clearly stated that. Please look at my post, I even included an example.
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#6 | |
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You don't need code for games you don't have. By generating your own docs with UnCodeX you can open that instead of elmuerte's website. And another advantage of self-generated docs: They also work in browsers other than Internet Exploder. (scr)
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#7 | |
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Quote:
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![]() (Hosted at imageshag so sig might not display) - Neonite rocks
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#8 |
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Registered User
Join Date: Jan. 19th, 2006
Posts: 67
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Wormbo I seriously respect all you do and what you have given, but all I'm trying to do is help coders out. Having a resource a simple bookmark away is just fine for a lot of people, and in fact it's getting way more hits than I thought it would. I'm sorry you feel it isn't in the best interest of the average coder. You think it might be better to post the package and let people download it directly?
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#9 | |
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Quote:
I noticed Firefox is giving me "%5C" instead of "/" when i select copy link. And if my html noobnes isnt bigger than I thought it is wrong on your site source. Code:
<tr><td class="packages_list"><a href="core\core-list.html" target="classes">Core</a></td></tr> <tr><td class="packages_list"><a href="editor\editor-list.html" target="classes">Editor</a></td></tr> <tr><td class="packages_list"><a href="engine\engine-list.html" target="classes">Engine</a></td></tr> <tr><td class="packages_list"><a href="funkweaponassessment\funkweaponassessment-list.html" target="classes">FunkWeaponAssessment</a></td></tr> <tr><td class="packages_list"><a href="gameframework\gameframework-list.html" target="classes">GameFramework</a></td></tr><tr><td class="packages_list"><a href="ipdrv\ipdrv-list.html" target="classes">IpDrv</a></td></tr> <tr><td class="packages_list"><a href="onlinesubsystemgamespy\onlinesubsystemgamespy-list.html" target="classes">OnlineSubsystemGameSpy</a></td></tr> <tr><td class="packages_list"><a href="onlinesubsystemlive\onlinesubsystemlive-list.html" target="classes">OnlineSubsystemLive</a></td></tr> <tr><td class="packages_list"><a href="unrealed\unrealed-list.html" target="classes">UnrealEd</a></td></tr> <tr><td class="packages_list"><a href="unrealscripttest\unrealscripttest-list.html" target="classes">UnrealScriptTest</a></td></tr> <tr><td class="packages_list"><a href="uteditor\uteditor-list.html" target="classes">UTEditor</a></td></tr> <tr><td class="packages_list"><a href="utgame\utgame-list.html" target="classes">UTGame</a></td></tr> <tr><td class="packages_list"><a href="utgamecontent\utgamecontent-list.html" target="classes">UTGameContent</a></td></tr> <tr><td class="packages_list"><a href="uweb\uweb-list.html" target="classes">UWeb</a></td></tr> |
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#10 | |
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TBH I prefer being able to read and browse through actual source code instead of generated docs. Especially pre-UE3 code is poorly documented and even in UE3 games doc comments aren't used consequently throughout all classes. Using UnCodeX you can search the code efficiently for specific type or member names. That's one of the big advantages of UE games: You can actually see what's going on instead of having to rely upon (potentially outdated) comments. I remember a few places where the comments were incomplete or just plain wrong (comment: "always returns false", code "return true;")
Docs are good for figuring out, what something does, provided the docs are correct. But if you really want to get a feel for the engine, you need to see how things work, not just what they do.
__________________
<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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