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#1 |
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Portraits
hey im new to skinning. i got the 4 team skins down and bios down. the only thing i cant seem to change at all is the portraits. ive tried importing the picture i want to replace the portrait upaint gave me with but it didnt change. i even deleted upaints portrait in ued (btw this is all done in ued) and imported the picture. nothing.
so is there something im doing wrong? if it helps ill give the utx file and the portrait i want to be used Last edited by sgtdonut; 24th Oct 2009 at 04:39 PM. |
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#2 |
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Any texture imported into unreal ed must have dimensions in powers of two - 8, 16, 32, 64, etc. Portraits should be exactly 256x512 to work properly. Also as a point of advice, you should set the portrait texture LOD to LODSET_Interface; the skin should be set to LOD_SET_PlayerSkin, since iirc Upaint doesn't do this for you. Right click the imported texture, select properties, and look under texture setting to change this. Also you may need to edit the upl file if the portrait has a different name than the original; the upl file tells the game which texture to use for the portrait. It's a simple text file that can be opened with notepad.
Last edited by Jefe; 27th Oct 2009 at 10:03 AM. |
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#3 |
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for some reason why i import the piture it does not show up in the texture package.
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#4 |
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It could be that it isn't the right size (see above), right format (Try bmp or tga), or it is being imported, but you're not seeing it. Make sure you the package name (the UTX) correct. If you add a group name (think a subfolder) try clicking the ALL button to see all textures in the package. And remember, you'll need to update the upl to reflect the new texture.
Last edited by Jefe; 28th Oct 2009 at 08:33 PM. |
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#5 |
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i have the image set to 256x512 bmp format and im importing the image (the only way i know how to add somthing to the package). ill send you the bmp and the character. i know it sucks but its my 1st one and im happy with it.
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#6 |
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Ok, I took a look at the file you sent. The BMP portrait is the correct size, but it's in indexed color mode, which won't work with unreal ed. Change it to RGB mode, and it will import just fine. Also, you should compress the files from RGBA8 (uncompressed) to DXT1 to drastically reduce the size of the texture package. Just right click each texture and choose "Compress to."
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#7 |
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thanks for the help jefe
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