NewsUnrealEdFilesModsFragBULiandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Reply
 
Thread Tools Display Modes
Old 17th Aug 2009, 12:55 PM   #1
Rawox
Registered User
 
Join Date: Aug. 5th, 2009
Posts: 19
Unhappy Wall moves after Build Geometry / Build All

Hi,

This is my first map I've made... but when I want to build the level one of the walls moves. (See image for explanation)

Does anyone know why?
Attached Images
File Type: jpg huh.jpg (76.0 KB, 11 views)
Rawox is offline   Reply With Quote
Old 17th Aug 2009, 01:45 PM   #2
Wormbo
Wormlike
 
Wormbo's Avatar
 
Join Date: Jun. 4th, 2001
Location: Quedlinburg, Germany
Posts: 4,310
You probably moved the brush creating that wall. Except for initial placement, brush modifications only become visible after a rebuild.
__________________
Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> nono
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
Wormbo is online now   Reply With Quote
Old 17th Aug 2009, 02:53 PM   #3
Rawox
Registered User
 
Join Date: Aug. 5th, 2009
Posts: 19
How can I change this back,, I am not familiar with UnrealED
Rawox is offline   Reply With Quote
Old 17th Aug 2009, 03:17 PM   #4
Wormbo
Wormlike
 
Wormbo's Avatar
 
Join Date: Jun. 4th, 2001
Location: Quedlinburg, Germany
Posts: 4,310
Move the brush back (in wireframe mode) and rebuild again.
__________________
Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> nono
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
Wormbo is online now   Reply With Quote
Old 17th Aug 2009, 03:26 PM   #5
Rawox
Registered User
 
Join Date: Aug. 5th, 2009
Posts: 19
Well, that was clear.. But how can I move the brush. Ctrl does just vertical
Rawox is offline   Reply With Quote
Old 17th Aug 2009, 03:41 PM   #6
Wormbo
Wormlike
 
Wormbo's Avatar
 
Join Date: Jun. 4th, 2001
Location: Quedlinburg, Germany
Posts: 4,310
http://wiki.beyondunreal.com/Legacy:...bject_movement
__________________
Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> nono
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
Wormbo is online now   Reply With Quote
Old 17th Aug 2009, 05:50 PM   #7
Rawox
Registered User
 
Join Date: Aug. 5th, 2009
Posts: 19
Thanks, one other question...

Are there any good tutorials around for Jumppads??
Rawox is offline   Reply With Quote
Old 17th Aug 2009, 05:59 PM   #8
Wormbo
Wormlike
 
Wormbo's Avatar
 
Join Date: Jun. 4th, 2001
Location: Quedlinburg, Germany
Posts: 4,310
Same site, try the search there.
__________________
Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> nono
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
Wormbo is online now   Reply With Quote
Old 17th Aug 2009, 06:16 PM   #9
Rawox
Registered User
 
Join Date: Aug. 5th, 2009
Posts: 19
I searched for half an hour but couldn't find anything about the basics of jumppads
Rawox is offline   Reply With Quote
Old 17th Aug 2009, 06:25 PM   #10
Phoenix_Wing
Official Kantham Stalker
 
Join Date: Mar. 28th, 2008
Location: California
Posts: 387
Well You did not look very hard at all.
http://tinyurl.com/mgbf2y
__________________

Phoenix_Wing is offline   Reply With Quote
Old 17th Aug 2009, 06:31 PM   #11
Rawox
Registered User
 
Join Date: Aug. 5th, 2009
Posts: 19
Very funny, but that wasn't really clear to me... I already did that search with Google
Rawox is offline   Reply With Quote
Old 17th Aug 2009, 08:31 PM   #12
Phoenix_Wing
Official Kantham Stalker
 
Join Date: Mar. 28th, 2008
Location: California
Posts: 387
That Tutorial is very simple. All you need for a jump pad is the UTJumppad actor, and a ForcePath that is set to the ObjectName of the NavPoint you wish to jump to, then rebuild.

It will NOT produce visuals though, those are up to you.
__________________

Phoenix_Wing is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:59 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.

Copyright ©1998 - 2009, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by ITXen