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#1 |
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Registered User
Join Date: Aug. 5th, 2009
Posts: 19
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Hi,
This is my first map I've made... but when I want to build the level one of the walls moves. (See image for explanation) Does anyone know why? |
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#2 | |
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You probably moved the brush creating that wall. Except for initial placement, brush modifications only become visible after a rebuild.
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#3 |
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Registered User
Join Date: Aug. 5th, 2009
Posts: 19
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How can I change this back,, I am not familiar with UnrealED
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#4 | |
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Move the brush back (in wireframe mode) and rebuild again.
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#5 |
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Registered User
Join Date: Aug. 5th, 2009
Posts: 19
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Well, that was clear.. But how can I move the brush. Ctrl does just vertical
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#6 | |
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#7 |
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Registered User
Join Date: Aug. 5th, 2009
Posts: 19
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Thanks, one other question...
Are there any good tutorials around for Jumppads?? |
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#8 | |
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Same site, try the search there.
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<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#9 |
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Registered User
Join Date: Aug. 5th, 2009
Posts: 19
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I searched for half an hour but couldn't find anything about the basics of jumppads
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#10 |
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Official Kantham Stalker
Join Date: Mar. 28th, 2008
Location: California
Posts: 387
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Well You did not look very hard at all.
http://tinyurl.com/mgbf2y
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#11 |
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Registered User
Join Date: Aug. 5th, 2009
Posts: 19
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Very funny, but that wasn't really clear to me... I already did that search with Google
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#12 |
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Official Kantham Stalker
Join Date: Mar. 28th, 2008
Location: California
Posts: 387
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That Tutorial is very simple. All you need for a jump pad is the UTJumppad actor, and a ForcePath that is set to the ObjectName of the NavPoint you wish to jump to, then rebuild.
It will NOT produce visuals though, those are up to you.
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